Boros Aggro

by XenaWarPrince on 26 March 2013

Main Deck (58 cards)

Sideboard (22 cards)

Sorceries (2)


Land (1)

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Deck Description

trying to make a red/white aggro deck with cards that i have pulled. My main problem right now is that i would want to add in fiend hunters to ensure winning trades early, and the creature removal. I'm not sure what to take out for them though. Please help, any thoughts are appreciated.

Oh, and Aurelia Gisela and the Foundry champion I want to keep just for the more casual nature that my friends and I play.

Deck Tags

  • Boros
  • Help
  • Aggro
  • Red
  • White
  • Soldier
  • Battalion

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 856 times.

Mana Curve

Mana Symbol Occurrence

3800230

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Boros Aggro

ash zealot is a good agro card. and as you're interested in the more casual aspect, madcap skills has been a good card for me.

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Posted 26 March 2013 at 17:39

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any idea about fiend hunters though? i was really considering trying to add some, but can't quite figure out what id rather have them over. thanks for the help. i have an ash zealot i forgot about

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Posted 26 March 2013 at 17:41

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drop mentor of the meek, foundry champion, and evoving wilds.

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Posted 26 March 2013 at 17:58

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ya, foundry champion ive kinda seen i should take out. I only kept him in because i have the promo card from gatecrash release. thanks though

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Posted 26 March 2013 at 18:01

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i had the same dellema when making my boros i mean the promo is just so cool lol

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Posted 26 March 2013 at 19:38

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I honestly dont think you would need to change anything besides what kanelives said. I like this deck a lot to be honest, and the lightning mauler idea is actually really smart. I never really thought about using them over any creature. Thanks for the tip!

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Posted 26 March 2013 at 18:33

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exactly it is good though

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Posted 26 March 2013 at 19:38

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take out Gather the townsfolk, and one or two of the champions of the parish. Gather doesn't really seem to fit with your other cards. Also, you have enough other creature types that parish won't benefit as much. Or, you could take out an Elite or two since you need three creatures to activate battalion. just a thought.

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Posted 26 March 2013 at 18:35

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I think what he was going for with the gather the townsfolk was to actually buff champion of the parish, and have all the batalions able to work even with just one actual creature card out and 2 tokens.

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Posted 27 March 2013 at 03:00

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at least thats what i do.

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Posted 27 March 2013 at 03:01

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thats the exact point. gather the townsfolk gives 2 creatures, giving you battalion on any card that has it. or it gives champion of the parish 2 counters. Plus, against another aggro deck, you can easily allow yourself down to 5 life, getting the fateful hour bonus. If you aren't against another aggro deck, well, you should win early anyways. lol.

thanks for the input though, much appreciated

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Posted 27 March 2013 at 07:25

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