Memory Loop

by XeroParagon667 on 12 October 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This deck is a work in progress.
The win condition is to get out Thrumming Stone then play Selective Memory to remove all of your nonlands form your deck except for Beacon of Destruction, then when you play the Beacon it will ripple in to the other three and that's 20 damage right there. the only problem is that there isn't anyway to get rid of lands in your deck, not that I know of anyway.

Edit: Decided to add Treasure Hunt to the deck, to thin out the lands after playing selective memory.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

2
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This deck has been viewed 1,278 times.

Mana Curve

Mana Symbol Occurrence

0270160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Memory Loop

You could always use land search to reduce the number of lands in your library, or a more destructive way would be to target yourself with a kicked Sadistic Sacrement.

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Posted 12 October 2011 at 06:35

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Truthfully if you use thrumming stone and selective memory the ripple should still hit the becon's, but if you still a bit unsure... 'Treasure hunt's' maybe? leave like 2 in your deck after the selective memory then use it to draw out the rest of your land.

Overall cool idea though!

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Posted 12 October 2011 at 07:43

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Thanks for the suggestion, I think I'll go with Treasure Hunt.

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Posted 12 October 2011 at 22:06

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wouldn't the Thrumming Stone and Beacon cause a 'infinite' loop of damage that's more than 20, if your libary is low enough, a iffy suggestion would be to use a card like Splinter with liqidmetal coating on your lands. even though splinter is green, there might be cards similar to it.

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Posted 12 October 2011 at 07:48

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