White burn (Tainted Remedy)

by xNicholasx on 27 September 2013

Main Deck (56 cards)

Sideboard (4 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The deck also has four copies of "Tainted Remedy" a new card that isnt out yet. Two colorless one black Enchantment: If an opponent would gain life, that player loses that much life instead.

How to Play

You need the new card "tainted remedy" out. This makes it so when an opponent would gain life, they instead lose it. If needed you can play lifegain spells until you get one out, ultimately you want to stall to 6 mana and play a beacon.

Play Beacon of Immortality on them, they lose X life where X is their total life.

Wall of shards becomes an amazing burn that does more damage every turn.

Devour flesh becomes an amazing removal, same for oust and condemn.

Rest for the weary becomes two mana 8 damage.

False Cure is a backup if you can't keep Tainted Remedy out.

Deck Tags

  • White
  • Burn
  • White
  • Burn

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 4,951 times.

Mana Curve

Mana Symbol Occurrence

2302300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for White burn (Tainted Remedy)

This is fun. You should definitely max out your false cures. Also, I don't think you need dark ritual. It doesnt really do much for you. Perhaps put in another devour flesh and or another creature so you can survive until you have your remedy.

0
Posted 08 July 2015 at 18:26

Permalink

To be fair, with beacon and/or tainted remedy or false cure, it is instant death. So instead of rest for the weary you should add removal instead, like swords to plowshares. I would also remove the dark rituals and the congregate, and max out on false cures and add add 3 wall of omens. You could make it 4 wall of omens if you remove 1 elixir of immortality. Remember, you play a slow combo deck, so protection is vital if you ever want to see 6 mana. And since you only play 20 lands, you need the can-trip wall of omens provide.

1
Posted 08 July 2015 at 20:23

Permalink