Elves Are Back (Standard)

by xRemnant on 28 January 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Tribal elves, Master Biomancer and Gyre Sage gave me initiative to try and make a new standard elven deck.

How to Play

Dropping elves and using your draw power to get to a quick Craterhoof Behemoth to win the game.

Deck Tags

  • Standard
  • Elves
  • Experimental
  • Tournament

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 2,340 times.

Mana Curve

Mana Symbol Occurrence

0160045

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Elves Are Back (Standard)

Need some more draw effects to make sure you get Craterhoof before being destroyed. Also, Hexproof and Wild defiance won't save you from board sweeps, which just end the game for you. I would consider Primal Surge and dropping most other spells, as that will win you the game on casting essentially every time save for a fog effect.

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Posted 28 January 2013 at 20:33

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Yeah, I guess I have no protection from board wipes. I just really liked the idea of overloading Mizzium skin and triggering Wild Defiance on all my creatures or making Biomancer huge with Increasing Savagery and then jacking up any creature that I play. But I'll look at making a bunch of changes tonight when I can sit down and look at it all again. I was thinking of Primal Surge, so maybe it is a good idea! A couple Cavern of Souls clearly wouldn't hurt as well even saving Craterhoof if Biomancer is on the field.
Thanks for the feedback!

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Posted 28 January 2013 at 20:54

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You could try adding Soul of The Harvest for some more draw power. The old Elves deck before rotation used it (and cast it on turn 3). I like the idea though, hopefully you can bring back elves!

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Posted 28 January 2013 at 22:19

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Unfortunately, overloading Mizzium Skin wouldn't trigger Wild Defiance on all your creatures, since you're no longer targeting them (the 'all' keyword removes the targeting element). Wild Defiance is great in decks that are built with lots of target spells (prey upon, pit fight, growth effects, etc), but doesn't really fit your theme here. Playing a deck like this in the current standard requires find the right balance between overextending and leveraging the tribal benefits. Hard to do, but can still be done; and it's very rewarding when you can!

Best bet for protecting against board wipes is to splash red for Boros Charms, but that might be kind of a stretch.

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Posted 28 January 2013 at 21:12

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Good point, I did not come to that realization. I did a large revamp though; whether or not it's viable at FNM it'll still be a fun casual deck! I'll start looking at sideboard options now, avoiding boardwipes deffinitely seems to be the biggest problem.

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Posted 29 January 2013 at 07:15

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