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Necropotence draw engine for 0-2 turn wins.
Make sure you have necropotence in your hand with at least 1 swamp and a dark ritual. Mulligan if needed. Use duress for disruption until you can draw the cards you need. Side decks have mass creature removals and more disruption cards. Ideally if you can pull out necropotence turn 1 or 2, draw 19 cards (or 16 if opponents play burn deck)- then play all your rituals for mana, then use yawgmoths will to play all the rituals again. If you have tutors look for tendrils if that is not already in your hand. With the amount of sorcery and instants played during your turn, you should have enough to cast tendril with storm for OTK.
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