Thanks for the Giant Growth suggestion, that was much needed. The point of the deck was actually to make a very cheap deck, so I had originally dropped Baloth for its price. Same problem with Search. I think I'll take the saproling idea up, using Thallids.
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it's interesting you have Teysa, but only have 2 other black creating cards.
I see what you mean. Thanks.In response to the ones and twos, my decks are created from cards I already own. If I were to participate in tournaments more often, I would put more money into them, but I unfortunately don't have the time nor the money.
Definitely keep an eye for fetch lands, but don't focus into pain. Pain lands are only good early game, and in a deck like this, you probably won't need them for long.
I suggest dropping Divine Verdict, Flesh to Dust, Naturalize, and Hunt the Weak. Replace them with some of the more powerful slivers, like Hivelord. Drop all of the guildgates to get more Sliver Hives in, and the filter land for more pain/shock/scry land.
I suggest swapping Searing Spear for Incinerate.
Although the deck does have mana issues pretty often, I'll make some big changes come KTK. Removal isn't a necessity of a control deck, just a staple. It does have some interesting ways to take out creatures, with Gods Willing and Necrobite. I find playing it, the card advantage is rarely a huge problem, and it's also not a necessity of a control deck. Just a staple. However, I am open to suggestions. What would you rename it?
I suggest dropping either both Dauthi, or 2 recluses.
Try dropping the sledge, Guildmage, the guildgates, 1 forest, 2 collective blessing, gift of immortality, pacifism, archetype of courage, congregate, soul warden, trostani's judgement, courser's accord, gigantiform, grove of the guardian, 2 sundering growth, 1 trostani summoner, 1 growing rank.Also look into changing out some of that land for more temples and shock lands.
Good point. I suppose I should call it a creature based deck instead.
I'm surprised you don't have them in already.
Probably the best choice there. Keep in mind that you won't have a spell turn 1 unless you draw a swamp.
No problem. It depends on how many you want. If you want a full play set, just leave the squires out. If you're good with 2, drop two squires.
It's intereesting that you side boarded a field wipe in an aggro deck.
Tormented Soul would be a nice add to this deck, if you can find somewhere to put it.
I actually updated this deck, and I haven't updated it on here yet. However, I haven't had much need for more mana, since starts rolling with Ragemonger, at which point I can run on 3 mana.
Might wanna look into Shock lands over guildgates.
The Avens make sense now, thanks.I hadn't realized that they weren't spells, so I've learned two things today!And no problem, I'm glad I could help.
I threw together a list of 1 drop creatures that could work with Flicker. Hope I helped:Akroan Crusader, Cathedral Sanctifier, Gideon's Lawkeeper (bounce it, then activate its ability next turn, or use it for a block), Goblin Fireslinger, Icatian Javelineers (bounce it for another javelin), Infantry Veteran, Orcish Spy, Order of the Stars (change his protected color at will), Soulmender, Spark Elemental, Weathered Wayfarer.Also: Have you looked into using Cloudshift?Lastly: What's the point of Aven Mindcensor?
No problem.
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