Damage combo

by yadandingus on 17 January 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I dont take credit for this deck, but the idea is amazing!

How to Play

If you have four creatures on the battlefield, one of which is a Biovisionary, suddenly you have four Biovisionarys out of nowhere. You win!

That's the core combo of the deck—but the deck still has a Plan B as well. It can also function as a reasonable Simic deck. Cards like Master Biomancer threaten to allow your creatures to take over the board, and Zameck Guildmage can help you search for your combo.

Best of all, Infinite Reflection also works well with many of the other cards in the deck! Turning all of your creatures into Elvish Archdruids provides you with an incredible amount of mana—and makes all of your creatures get +1/+1 for each other creature you control.

But where it gets really insane is with Master Biomancer. When all of your creatures are Master Biomancers, each new creature you play enters the battlefield with a ton of +1/+1 counters. Better yet, all of those creatures are Master Biomancers, which means the next creature will come in with even more +1/+1 counters.

Presuming you only have one Master Biomancer with an Infinite Reflection on the battlefield, your second creature is a 4/6 Master Biomancer, and your third creature is a 10/12 power Master Biomancer.

It only goes up from there! If you want to make some of the largest experiments in Standard, this is the deck to do it.

Deck Tags

  • Damage
  • Infinite Combo

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0250034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Damage combo

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