Yarrick

1 Deck, 19 Comments, 0 Reputation

and the black carriage isnt that good, you could drop them for a couple more soul colectors

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Posted 12 June 2009 at 17:51 as a comment on vampires

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the vampire bats are amazing, they are the back up for if you lose the skeletal vampire tokens so that you can still 'sac' a bat to produce more tokens

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Posted 12 June 2009 at 17:49 as a comment on vampires

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remove 4 mountains, add 3 swamps and three Urborg, Tomb of Yawgmoth and then shave it down to 65 cards max with atleast 22 lands

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Posted 12 June 2009 at 17:47 as a comment on Vampire Burn

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try some rend flest (3 mana destroy target non spirit) i wouldnt run the demon horn because tbh it sucks, try and get another dibolic tutor insted of it if you can, or you can get beseech the queen

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Posted 12 June 2009 at 17:42 as a comment on Vampires

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insted of the 2x Krovikan Vampire try 2x Soul Colector,
its 5 mana to play still (2 black 3 colourless) it has thesame abiltiy same abilit,y but its a 3/4 has morph, and you dont lose control of what you take if Soul Colector dies, its also still a vampire ;)

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Posted 12 June 2009 at 17:40 as a comment on vampire threshold

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*do know

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Posted 11 June 2009 at 13:59 as a comment on Angels and Demons

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drop about 5 mountains and 4x Demon's Jester 3x Yawgmoth Demon 4x Mold Demon as these are not very good by the standards of every other demon
more denomic tutors now!
lose the denomic consulation and the attorney and the 3 denom horns,

get some dark rits and all the cool demons, then you need a couple of coat of arms nd you can hit people with epicly nasty demons and maybe a couple of drain life/ newer equivilant, a few death spells would be nice

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Posted 11 June 2009 at 13:43 as a comment on Shadows of Demons

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and i would drop the Simic Sky Swallower because you cant use it with Altar of Dementia

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Posted 11 June 2009 at 13:33 as a comment on Demons of the deep South

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i would suggest about 8 more swamps, some cabal coffers if you can get hold of them

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Posted 11 June 2009 at 13:32 as a comment on Demons of the deep South

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looks like its all been said...

good luck improving your deck

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Posted 11 June 2009 at 13:30 as a comment on Angels with Demons?

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take out Yukora, the Prisoner hes only going to wipe you out and you dont need cheap 5/5s because of all your mana acceleration maybe add a couple of vaperic links if you wanted life gain

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Posted 11 June 2009 at 13:15 as a comment on By Demons Be Driven

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insted of your land that is, i dont know that you want tosac your angel of dispares so you can bring them back in and destroy something else :P

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Posted 11 June 2009 at 13:12 as a comment on Angels and Demons

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and you could try dropping the living ends for a couple of black plains walkers (so you have 2 of each) i generally find i get killed before living end gos off

erm you could add a couple of breeding pits so you have a few more blockers and things to sac for rakdos and woebringer

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Posted 11 June 2009 at 13:09 as a comment on Angels and Demons

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erm dolem gate so when you attack with yore tiller it survives, and nice deck idea, i like it and plan to steal it if i ever reaquire rakdos and angel of dispare :P

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Posted 11 June 2009 at 13:04 as a comment on Angels and Demons

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or go black white using the black as death spells and then you can use your angels to resurect creatures and hit people with the big gribblies like acroma

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Posted 11 June 2009 at 13:01 as a comment on Demons and Angels

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get the devine vs denomic decks twice, drop all the black cards and all the holy strengths out of this and add out of the new box, 2 acroma angel of wrath/fury (i forget which is the white one) 2 reya, dawnbringer and the one that summons 1/1 flyers and then add about 24 land

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Posted 11 June 2009 at 12:58 as a comment on Demons and Angels

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if you want to do an angels and demons deck then buy the angels v demons starter deck twice, you get better demons and better angels in it, and can combine you new 240 cards to make something good

but tbh you are better picking one of them, i have beig toying with doing something like this ever since i saw dark ritual and acroma in the same box, i have had a pure demon deck and although they are fun they wont win games, they wipe one person out and die, the would idea is im going to hurt you and die doing it, but with the angel part of the new start giving you 3 of the best angels there are, you can make a fairly nice angel deck with little effort and at a fairly cheap price (for an angel deck)

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Posted 11 June 2009 at 12:54 as a comment on Demons and Angels

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and your wrong, slivers are amazingly fast if you play them right you should have say 22 land and 38 slivers, about 15 if these slivers should be smaller cheap ones that you can get out fast to generate mana using your gem hides, if your sliver deck doesnt have 10 creaures out bye turn 6 then your not as good as me with them :P,

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Posted 11 June 2009 at 12:47 as a comment on Sliver Revolutions

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you want one of each vivid land, a tomb of urborg

lose all the artifacts and enchantments, f

or creatures add some gem hide slivers, sliver legion x2, you only need 2 pulmonics and no spinneret, take 4 sinew sliver and 4 might sliver, drop all other boosters, take three of the double strike sliver, a couple of the vigiance slivers, the red/green haste sliver, a sliver queen if you can get hold of one and a couple of the lifelink slivers

sorry about vague descriptions, it's been a while since i dismantled my slivers and i forgot the names of quite a few of them, the cards i suggested will help to make it faster and more of a "i beat you to death" deck, if you want to invest some money in them and mke them stupid then theres around 30 infinite combos sliver decks can do if you use the right slivers

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Posted 11 June 2009 at 12:44 as a comment on Sliver Revolutions

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