Guild of Growth

by YetiBattleNerd on 29 April 2015

Main Deck (70 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Blue and Green Deck. Evolve and +1/+1 counters heavy.

How to Play

All the creatures are intended to get stronger as the match moves forward.
Many have evolve and many spells also booster or prevent your opponents from damaging your creatures while they grow.

Deck Tags

  • Evolve
  • +1/+1 Counters
  • G/B
  • Beast

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 818 times.

Mana Curve

Mana Symbol Occurrence

0210039

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Guild of Growth

All suggestions welcome. Always looking to improve the deck!

0
Posted 29 April 2015 at 14:09

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Bioshift is really useful for keeping those +1/+1 counters around in case some fat creature ends up dying.

Increasing Vengeance is another awesome card for adding +1/+1 counters to creatures.

Finding a way to bounce a strong creature is a slow, but steady method of triggering Evolve. Conjurer's Closet and Species Gorger can both do this (although Conjurer's Closet is better at it).

Just some thoughts. I personally loved the idea of Simic and have had a handful of decks built around them myself.

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Posted 30 April 2015 at 23:38

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This is my first deck I have built (not purchased pre-made) and it is quickly become my favorite. Conjurer's Closet and Species Gorger are awesome ideas! I never thought to bounce in my larger guys! When I have played this deck in FNM I noticed it is weak against deck with counters in them since it a stand in the middle of the ring and swing style deck.

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Posted 01 May 2015 at 12:16

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