Planeswalker experiment

by ytryf7 on 06 February 2011

Main Deck (60 cards)

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Deck Description

Planeswalkers galore!

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

21915126

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Planeswalker experiment

i would suggest rings of brighthearth and some type of proliferate ability. i actually built a planeswalker based deck you shold check it out.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=142024

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Posted 06 February 2011 at 17:37

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Whilst a planeswalker only deck may sound fun... they don't really work. Without checking the cheapest planeswalker is 3 mana. That's a possible 3 turns to be attacked in. A good aggro deck would have killed or crippled you by then, especially a fast infect deck.

Then you have to worry about the lack of defence you still have when you have a planewalker on the field, because the chances of your enemy attacking it are slim. OR if you're unlucky, they might have enough stuff on the field to attack you and your planeswalkers.

Then you have the problem that most of the planewalkers end up buffing creatures as their final ability... take garruk wildspeaker for example. Say you get him to full and you activate his ability in the minimum possible time, that's +3/+3 and trample to all creatures, even if you had a planeswalker dropping tokens everywhere (i.e elspeth), the ability is still fairly wasted.

And this is ignoring the chances of you not having the mana you want because you've either not drawn the correct land or you've had to play land tapped every turn because you're playing nonbasic land, thus delaying every possible move you have by a turn.

Just my 2 cents.

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Posted 06 February 2011 at 18:50

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he^^ has a point ... my suggestions considering this is obviously not legal would be to proxy in 4 black lotus' and 4 sol rings for 1st turn planeswalkers

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Posted 06 February 2011 at 19:28

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You have very good points. However, the lands are amazing in the fact that they don't come into play tapped and are dual lands. A certain planeswalker has the ability to untap lands, another summoning 5 4/4 flying red dragon tokens, and yet others allow you to gain life, inflict damage, draw cards, search cards, and just now I have added some mana boosting cards. So yeah, I've never actually tried it as this is a very money expensive deck to make. Thanks for your two pennies (haha) and hope your deck building goes better than mine.

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Posted 06 February 2011 at 21:07

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