Age of Nature

by yu02241 on 02 October 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Control they game right from the start with your modt powerful creatures to catch your opponent off guard and eliminate any chance they had at victory.

How to Play

This deck is ment for you to rush your opponent(s) with market festival placed on seperate lands(this way if one of your opponents destroys one of the lands you still have some left with market festival on them) making the land they are enchanted to are worth (3) mana. Using this strategy your mana with be ahead of your turn count by an average of 2-5. This means you get to play your strongest creatures, like broodmaster hydra, and activate monstrosity very early game. With font of vigor any damage your opponents my have managed to give you while you were setting up in the first few turns means absolutely nother. Phalanx formation allows you to give all of your strongest creatures double-strike and since you have so much mana at your disposal the strive cost isn't as bad as it would be. In the end you should have a Broodmaster Hydra equiped with a chariot of victory and given double-strike with monstrosity 4 or higher activated.

Deck Tags

  • green-white
  • Mana Ramp
  • Monstrosity

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

500034

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Age of Nature

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