Stuff hey dawl

by yummip on 25 July 2012

Main Deck (60 cards)

Instants (5)


Artifacts (4)


Enchantments (4)


Land (20)

Sideboard (0 cards)

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Deck Description

A deck based on stuffy doll

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,110 times.

Mana Curve

Mana Symbol Occurrence

0120028

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stuff hey dawl

wow. thats a funny (and good) idea, but i do have a couple of questions. first, what is the point of all of the 1 turn power increasers like titanic growth? i don't see how those can help you all that much, and second is predator ooze your only attacker? because if so, an opponent who's goal is to mill you will have little difficulty doing so. (2 predator oozes by themselves pose little threat.) maybe if you got enchantments or something that increased power you could attack with stuffy doll and that would add to its usefulness.

by the way, if you wouldn't mind checking out my deck i would be very grateful http://www.mtgvault.com/ViewDeck.aspx?DeckID=370554

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Posted 04 August 2012 at 21:18

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I take it back to some extent, with lure you could ensure that damage is dealt to your stuffy doll, however if your opponent just has blockers this still posses a problem.

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Posted 04 August 2012 at 21:21

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The idea was to attack with stuffy doll, and then to power it up, thus the opponent would get dealt damage either way - if they blocked or if they took the hit. Obviously, if Lure was in play they would have no choice ;] However, if you can think of any other cards that would work better - please do not hesitate to say :D

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Posted 04 August 2012 at 23:08

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I was thinking that instead of wildsize you could try rancor, it gives +2/+0, and will stay on stuffy doll each turn (and only costs 1). or if your willing to spend more mana, bear and boar umbras are both very nice, or even epic proportions which gives your stuffy doll +5/+5 and trample for 6 could get the job done. The reason i suggest these is because they dont go away, so you can be hitting your opponent with a 5/5 or even 10/10 stuffydoll with trample every turn.

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Posted 05 August 2012 at 14:43

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