Zac42Attack

23 Decks, 16 Comments, 0 Reputation

Thank you! I literally made it in 20mins, I hope to make it for modern play once I have the money.

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Posted 22 April 2015 at 18:27 in reply to #546762 on Infinity Mage

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You can also run tectonic edge, Ghost Quarter, and encroaching wastes in sideboard for good land control, also Amulet of Vigor, Life from the Loam, Grazing Gladehart. Take out Night's whisper and throw in Explore, it's a nice cantrip for lotus, landfall, and keeping cards in hand.

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Posted 03 July 2014 at 19:16 in reply to #471919 on Shifty Shifty Scape

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If you read Scapeshift, it says that you can only bring out the number of lands you sac'ed. So, if you sac 4 lands you can only scape shift with 4 lands. Think of it as "Sacrifice X lands. Search your library for X amount of lands and put them onto the battlefield tapped."

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Posted 03 July 2014 at 19:07 in reply to #471919 on Shifty Shifty Scape

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This is awesome, I'm going to build it, and I'm going to make all my friends hate me for doing so. Casual play OP.

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Posted 27 June 2014 at 21:31 as a comment on RUG Zero Fun, Sir!

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Take out the Electropotence, bump Pandemonium to 4, take out confusion in the ranks. Take out the Myrs, put in 2 Leyline of Anticipation. Bump lands up to 24, take out evolving wilds, put in Sulfur falls or Steam Vents, Scalding Tarn is another good one. Should be 60, and it gives you more consistency, also takes care of the land issue.

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Posted 25 April 2012 at 23:06 as a comment on whats going on????

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Huntmaster of the Fells

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Posted 02 March 2012 at 22:46 as a comment on Fast Werewolves

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Geist of Saint Traft

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Posted 02 March 2012 at 22:43 as a comment on Flying Spirit

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and O-ring... fuck infinite exile.

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Posted 22 July 2011 at 19:10 in reply to #183972 on Realms of the Infinite

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This reminds me of Eric's blue/white removal deck.

Also Venser+Glimmerpoint+Sundial. Ew.

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Posted 22 July 2011 at 19:06 as a comment on Realms of the Infinite

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Destroy this with fire...

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Posted 18 June 2011 at 23:01 as a comment on Omen Fortress

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The Vengevine and Primal Forcemage are excellent. But what about the rest of the creatures you pull back, I'm guessing you couldn't find anything green or black that gives field haste?

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Posted 05 April 2011 at 03:35 as a comment on From the Grave

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I guess I'm not seeing one. I mean you know this deck better than I do, and I don't know cards to the extent that you do. So if there is a win condition, I'm not seeing it from my lack of understanding your deck. I wouldn't mind you showing me though. :D

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Posted 03 April 2011 at 00:23 in reply to #148938 on Judge

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I love the concept of this deck, and I would like to make my own version but at 60 cards and with a possible win condition if I can construct one.

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Posted 01 April 2011 at 23:30 as a comment on Judge

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HAHA Land Aid '04 nice

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Posted 23 February 2011 at 23:07 as a comment on Beasts

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another good choice compared to Multani's Decree is Fracturing Gust, destroys both enchants and artifacts and you get 2 life for each... really screws over an artifact player.

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Posted 05 January 2011 at 01:52 as a comment on enchant and destroy

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Aura Mutation+Aura Shards. Add them.

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Posted 09 December 2010 at 06:42 as a comment on enchant and destroy

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