Grixis Standard

by Zach_255 on 12 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (12)

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Deck Tags

  • Grixis
  • Standard
  • Control

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 940 times.

Mana Curve

Mana Symbol Occurrence

0384160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Grixis Standard

Any tips to make this control monster even more insane?

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Posted 12 June 2013 at 21:46

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My first suggestion would be adding some win conditions?

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Posted 12 June 2013 at 22:09

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^ what this guy said, you aren't going to do very well snap caster beating your opponent to death, my suggestion for a deck like this would be to add in x2 or x3 of Talrand, Sky Summoner, and 2 favorable winds. Then at least you are on the right path with all those instants. That way at least will provide you with a 2/2 flyer per instant/sorcery. Tragic slip will be pointless in this deck because you likely will not be killing many creatures considering you only have 4 outright kill creature spells (dreadbore). I'd consider throwing in spells like mizzium mortars, pillar of flames, searing spear, etc etc. Something can either be board removal or DD to your opponent. As of now all you have is a shitton of counters and a small amount of creature removal. You won't win the game the game that way, You might have fun for 6, 7, maybe even 8 turns, but sooner or later you will run out of cards in your hand because you have no card draw. So for that reason id consider running spells like Brainstorm/Ponder (unless of course you only wanna run standard) otherwise your opponent is going to outlast you and beat you to death. and what will you have for defense? Allmighty snapcaster mage as a chump blocker lol wut? Vapor snag is a pro card in a deck like this as well.

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Posted 12 June 2013 at 22:13

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Yeah, I am trying to stick to standard. I swapped in Pillar of Flame in place of Tragic Slip to start. My Main Win condition is Nephalia Drownyard with Stensia Bloodhall and Cackling Counterpart as a back-ups. The plan is to counter everything the foe does while I nickle and dime them with my lands. I am thinking of sideboarding Slaughter Games to remove pesky cards I can't get rid of.

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Posted 12 June 2013 at 22:38

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Change: Put in the Slaughter Games.

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Posted 12 June 2013 at 22:41

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If milling them to do death is a win con why not rock some Tome Scours or Mind Sculpt? a steady three card mill is nice, but its going to take far too long to win. Maybe consider throwing in some Duskmantle guildmages, that way at least you can really hurt them by milling them, for 3 mana, and say a tome scour/mindsculpt combo, you can ding them for 12 dmg right then and there.

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Posted 12 June 2013 at 22:42

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What should I swap out for the Thought Scour?

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Posted 13 June 2013 at 14:08

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