Modular and Proliferate

by Zackrin on 02 February 2012

Main Deck (60 cards)

Sorceries (4)


Instants (4)


Artifacts (3)


Enchantments (3)


Land (22)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Similar to Graft and Proliferate; don't get the fun graft powers, but you do keep the counters if something dies.

Almost all of the cards have counters, and there are tons of ways to make them proliferate. If you do it right, you can have something quite nasty 3rd turn.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 1,367 times.

Mana Curve

Mana Symbol Occurrence

015000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modular and Proliferate

Always had this idea myself, have to say this deck seems pretty solid. Only thing that worries me is that you have no 'creature kill' or bounce as in the sense of unsummon, to deal with potential threats, even with your massive army of creatures just making themselves stronger. You could also take out 2 Island and replace them with more card draw, such as Flow of Idea's or even Divination, and could even throw in Reliquary Tower to keep your hand.

0
Posted 09 February 2012 at 01:58

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Good ideas! This deck is mainly a concept deck at the moment, but you're right; some direct kill/exile or draw would be nice.

0
Posted 09 February 2012 at 09:13

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