Ninjutsu Substitution

by Zaffo on 13 September 2009

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (2)


Instants (7)

Artifacts (1)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck consists of using creatures with effects when they come into play, along with unblockable / flying creatures to hit the opponent so you can use Ninjutsu to switch out for a ninja to use its effect when it deals damage to an opponent.

By using Ninjutsu on a creature that has an effect when it comes into play, you can bring it back to your hand so you can play it again and use its effect.

Effects such as discarding and Frozen Aether will slow down the opponent so they will not be able to block your creatures as much which will give you an opportunity to go on the offensive.

The creatures and spells with heal effects will help you last longer while you attack

Using Equilibrium will allow you to bring more creatures back to your hand (preferably a ninja) so you can either use ninjutsu or its effect when it comes into play.

Comment and rate my new deck and any suggestions will be helpful, i am somewhat new to magic and need help strategizing. i want to keep the ninja/rogue theme.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 4,055 times.

Mana Curve

Mana Symbol Occurrence

9252200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ninjutsu Substitution

firstly have less of the twos and more of the fours for consistency

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Posted 13 September 2009 at 12:56

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took out 2 Prickly Boggart, 1 Stinkdrinker Bandit and added 2 Frogtosser Banneret and 1 Inkfathom Infiltrator

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Posted 13 September 2009 at 13:37

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also replaced Kiku, Night's Flower with 1 more Paralyze

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Posted 13 September 2009 at 13:38

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also replaced Kiku, Night's Flower with 1 more Paralyze

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Posted 13 September 2009 at 13:52

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replaced 4 Frogtosser Banneret with 4 Cloud of Faeries

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Posted 13 September 2009 at 14:16

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I personally would add more cards that allow you to draw cards when they come into play or add3 or 4 Coastal Piracy. I also agree with Puffermad. A deck that has one or two of each card it needs to handle many different situations will usually lose to a deck that focuses on controlling one aspect and having 3 or 4 of each card. Because this is a subtle aggro deck with a few ways to make creatures unblockable, I would reccomend losing your creature removal cards and focusing on doubling up on other abilities. What's the point of removing a player's creature if he can't use them?

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Posted 13 September 2009 at 14:21

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replaced 2 Murderous Redcap w 2 more Highway Robbers

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Posted 13 September 2009 at 14:43

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replaced 4 paralyze with 3 coastal piracy and 1 more equilibrium

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Posted 13 September 2009 at 23:33

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Sideboards must be either 0 or 15 cards. Also too many cards only appear once in your deck. Try to avoid this as it lowers the chance of you drawing it when you need it.

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Posted 14 September 2009 at 05:06

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o i was just using the sidedeck to keep the cards that i maybe wanted to add.... i'll fix it later today when i have time

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Posted 14 September 2009 at 08:41

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Cut out cards for the sideboard to make it 15 cards

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Posted 14 September 2009 at 12:02

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Ninja decks need moor land the ninja abilities are expensive to us costly I like ninja decks.

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Posted 21 October 2009 at 22:50

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The creature that is returned dos not do damage only the ninja dos the damage hop it helps.

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Posted 22 October 2009 at 20:41

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