Modern Burning

by Zaklax13 on 04 June 2014

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (5)

Artifacts (3)


Enchantments (4)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mono red burn/rdw cross.

How to Play

burn is pretty straight forward. aiming for win as soon as possible. with a turn one goblin guide getting through 3 times, 2 bolts on turn 2, 3 on turn 3 and you have 21 damage!

Deck Tags

  • Burn
  • Modern
  • Competitive
  • Zaklax13

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,852 times.

Mana Curve

Mana Symbol Occurrence

000424

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Burning

I think this is the most beautifully evil burn deck I have ever seen. I think I might actually cry for how beautiful it is :'^)

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Posted 11 June 2014 at 16:34

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Thank you! i tried to be as evil and fast as possible. I can sneak out wins on turn 3!.

filled the sideboard with hate, very happy with that one

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Posted 11 June 2014 at 16:57

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But your hate should help you against other matchups, while not hindering your strategy. The reason is, if your hate doesn't do something for you in a deck like burn, you are slowing your game down to hinder your opponent, which could ultimately help them in the long run, so if I were you I would take out the gutteral responses for another type of spell that is burn oriented that could help like maybe more lavamancers or some path to exiles if you splash white! :D While lightning helix isn't the best burn spell in the format, it can help you in mirror matches and when you are running just a little too slow in regards to your opponent! :D

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Posted 15 June 2014 at 17:55

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Thanks Maumau! My local meta has a lot of control, thats why there is gutteral response. I have the one dismember in there for splinter twin really smash to smithereens is good, still does damage. Any other ideas against control\combo?

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Posted 15 June 2014 at 18:01

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I like Combust for both control's colonade's and twin's combo creatures, also rakdos charm for against affinity or twin. :3

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Posted 15 June 2014 at 18:14

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You could easily splash white since you already have the Arid Mesa and then add Path to Exile and Lightning Helix. You could take out Pillar of Flame. Lightning Helix seems much more powerful.

Also Keldon Marauders is in a lot of burn and rdw lists might want to put him in there

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Posted 11 June 2014 at 17:45

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pillar of flame is good against pod, simply for the xile ability. You have great suggestions. I do want to build what you are saying eventually but for hardcore burn this list is what i got. trying to do the most damge per mana. Lightning bolt is the gold standard at 3-1, while lightning helix is at 1.5-1. I basically just sat here and Mathed up wins. I think splashing white could make a very cool aggro deck, and that'll be my next modern showing i think.

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Posted 11 June 2014 at 18:02

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Awesome I am looking forward to it.
I think I am going to try to make a R/W burn

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Posted 11 June 2014 at 18:06

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You might want Eidolon of the Great Revel

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Posted 11 June 2014 at 19:19

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just picked up a playset! gonna try him out during the next Modern FNM

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Posted 11 June 2014 at 19:38

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i have a full set of him myself. such a mean little bugger

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Posted 13 June 2014 at 16:56

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yea especially in a deck where i am pumping out damage. makes them double think that snapcaster, or mana leak

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Posted 13 June 2014 at 17:01

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exactly lol

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Posted 13 June 2014 at 17:08

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How is the eidolon doing? I'm thinking about putting them into my deck as well... :3

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Posted 15 June 2014 at 17:56

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I tried it on mtgo online and was doing a lot of damage to myself, but unless its a mirror match it makes it so your opponent can't play spells without killing themselves

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Posted 15 June 2014 at 18:03

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just changed my deck up! im running 2 Edilon's as of yesterdays tourney. split with splinter twin (we went to turns in the last round). I finished 3-0-1 tied for first. it was only 8 people but all good decks, affinity, boggles x2, jund, twin, mermaid (maybe not so good), storm. i played jund 2-0, boggles 2-1 with a blood moon twice for win, mermaid 2-0, than 1-1-1 with twin. i think i have a good setup so far

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Posted 16 June 2014 at 16:02

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Oh No........





-2 Ball Lightning
-4 Vexing Devil
-4 Shard Volley
-4 Pillar of Flame
-1 Thunderous Wrath
-3 Mountain
-2 Blood Moon (to the board)
-1 Lavamancer


+1 Plains
+3 Skullcrack
+4 Sacred Foundry
+4 Lightning Helix
+4 Boros CHarm
+2 Magma Jet
+3 Searing Blaze

Adding white allows you to run a TON of hate in your sideboard. Rest in Peace, Stony Silence, Leyline of Sanctity, Suppression Field, Path to Exile( for creatures you cant burn out, and Wurmcoil Engine, which you just lose to)

I think your SB should look like this:
2 Leyline of Sanctity
1 Leyline of Punishment
2 Stony Silence
2 Wear//Tear
3 Path to Exile
2 Rest in Peace
2 Runed Halo (or Blood Moon)
1 Torpor Orb

If you decide to run Blood Moon, you will want +2 Plains.

This is very similar to my GP Minneapolis list, and I liked that one a lot. it looks like a lot to change, but the hard part is done, youre already running 8 fetches.

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Posted 18 June 2014 at 03:02

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Im going to give it a shot! Might do it in a different decklist, i do wanna keep the mono red alive!

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Posted 18 June 2014 at 14:32

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http://www.mtgvault.com/zaklax13/decks/rw-modern-burn/

its posted, gonna give it a shot

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Posted 18 June 2014 at 15:16

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Rather standard affair spell-wise, but I do like what you are doing creature-wise ^-^ I'm not typically a fan of burn, and I lost the decklist for the one burn deck I built (on Cockatrice) and liked, using Chandra the Firebrand, Koth, Shrine of Burning Rage, and Tezzeret's Gambit / Volt Charge / Browbeat with Chandra's -2. That deck was fun, cheap, and actually managed to compete fairly well early on in Modern, taking out Jund and that stupid Emrakul deck more than 50% of the time.

My only suggestion is to drop the miracle card for Brimstone Volley. Personal preference only; I don't like running even a single miracle card on the off chance I open the game with it in hand. Brimstone is especially nice with Ball Lightning and Vexing Devil ^-^

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Posted 24 June 2014 at 19:05

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I had brimstone volley as a 2 of, i just never seem to get more than 3 mana, so it just sat in my hand alot. i appreciate the complements!
its just the one miracle for the reason you mentioned, they are bad. i really just need them to print a good 2CMC for 4 damage (aka flame rift). i have tried planeswalkers, im thinking of making a RDW running chandra and pyromancers ascension.

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Posted 24 June 2014 at 19:09

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In re: Pyromancer's Ascension: Just note that Pyro gets a counter when you cast a spell. AFAIK, you do not cast copies (see also: the ability Storm) unless it explicitly states that you create a copy and then cast it. The only card I know of that does that is Isochron Scepter. Since Chandra is just adding a copy to the stack, you're not casting it, and Pyro does not get two quest counters. If that was important to your idea, anyways ^-^

I thought of one other recommendation: Unless Pillar of Flame's exile effect is significant to your main-board, look into Forked Bolt. Or maybe replace Ball Lightning if you have a difficult time getting to three mana. In my experience, burn and exile or cannot regenerate are sideboard material unless the card is already just that good; in this case Forked Bolt is a shock (just like pillar) that can drop two mana dorks, two tokens, creature and player, etc, and has much greater impact on the main-board given the versatility.

Curious to hear your opinion there ^-^

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Posted 24 June 2014 at 19:32

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Just ran this at FNM with the new decklist listed above. Went 3-1, only losing to scapeshift. Unfortunately he drew much better than me, I mulliganed to 4 in match 1 and 5 in match 3.
Other matchups:

UR twin- (2-0 W)
Match 1- I win roll, draw 2 mountains, 2 rift bolts, goblin guide, lightning bolt, eidolon of great revel.
I play goblin guide, he flips remand, goes to 18
He play scalding tarn, cracks it for an island, plays serum visions. (17)
My turn- i suspend both rift bolts,swing for two, he reveals and draws steam vents. (15)
He shocks in steam vents and passes. (13)
My rift bolts come into the stack from suspend, he remands one and takes 3 (10). I play a mountain, now at three, and play lava spike (off the draw), lightning bolt, and then attack with goblin guide (2). Second main phase I suspend the riftbolt he returned to my hand.
He draws, then scoops.

Game 2- I sideboard in 2 vexing shushers and 3 gutteral response, taking out 1 eidolon, 2 blood moon, 2 ball lightning.
He takes play, I draw vexing devil, goblin guide, lightning bolt, arid mesa, mountain,lightning bolt, lava spike.

He plays scalding tarn, passes.
I draw gutteral responwse, play goblin guide, swing, he flips deceiver exarch. My end step he cracks the feth forplm vents (17)
He plays an island, plays serum visions, then bolts goblin guide.
I draw another lava spike, play vexing devil. He takes 4. The I cast lava spike (10)
He plays scalding tarn and passes.
I draw a mountain an play it. Ik he has deceiver exarch, so I cast lava spike and pass, during my end step he cracks for a mountain and plays deceiver exarch. (6) I respond with two lightning bolts aimed at him.

The other matches were a titan/amulet combo and junk control, all 2-0!

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Posted 11 August 2014 at 01:31

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Just had an amazing turn 3 win against pod!
I played first, and drew 2 mountains, 2 goblin guides, And a lightning bolt, rift bolt, share volley.
Turn one- play a mountain, play and attack with goblin guide, he reveals and draws a verdant catacomb and goes to 18. He plays verdant catacomb, cracks (17) and gets a forest, plays birds of paradise.
Turn two- I draw another goblin guide, play both of them, then swing all. He goes to 11, draws two lands off triggers and discards one (his hand was at 8). His turn he plays a razorverge thicket, than taps out for a pod (9)
Turn three- I draw a vexing devil. I swing 6 with goblin guides, than play shard volley ftw

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Posted 03 September 2014 at 06:49

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Ball Lightnings are ballsy, but if you can make them work, it's like three Shocks in one card. Main-boarding Blood Moon is probably a great decision, the way Modern is now.

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Posted 04 September 2014 at 19:14

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The ball lightning's are great against decks low on creatures, but against agro they get sided out for ensnaring bridge. I'm always do I g slight changes, just to see what I can make better

1
Posted 05 September 2014 at 00:39

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Burn Decks Unite

1
Posted 05 September 2014 at 02:00

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Updated decklist and sb

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Posted 12 November 2014 at 05:05

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So you not on the blue splash either? Seems like pieces are going to be banned for that list anyways so I don't blame you... XD

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Posted 13 November 2014 at 00:52

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Thanks! Yes just not on the bandwagaon for the delver. This is the first deck I ever posted here, still run it, biggest change is I thought the swiftspears were worth a shot

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Posted 13 November 2014 at 02:01

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Yeah swiftspears are insane, but I wouldn't run more than three personally; they just seem like they can be pretty mediocre at times.

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Posted 13 November 2014 at 14:53

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swiftspears are nearly always worse than Goblin Guides, in my experience. The blue splash is worthwhile for the Mono Red Burn deck, as the kind of deck this is fits what Treasure Cruise wants you to be doing anyways.

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Posted 13 November 2014 at 20:40

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so blue splash for cruise and delver? i cant think of anythig else i would run for it to be burn. this deck will stay mono red, but i may make a blue splash list sometime

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Posted 13 November 2014 at 22:08

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no delver. just Cruise.

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Posted 13 November 2014 at 23:54

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The mono red deck does benefit from cruise, so I guess I wouldn't jump on the bandwagon since I'm running Mardu burn... XD Yeah I'd say just cruise is fine; if you went delver I'd make the deck have a few counters and run young pyromancer.

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Posted 14 November 2014 at 13:00

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Good job in hindsight on not jumping on the Cruise bandwagon.

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Posted 20 January 2015 at 17:00

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Honestly it was great while it lasted, though this deck wouldn't have lost a ton if you still want to play burn post banning, all you lost is whatever you put into steam vents and maybe geists, and both will retain their value and will be playable in modern so really you wouldn't have lost out.

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Posted 20 January 2015 at 18:01

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First update I have done in a long time. Plan to add 1 collateral damage mainboard, that's why it's at 59 now. It seems like it's a good place in the meta now

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Posted 17 January 2015 at 22:36

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eh.....OK at best... I dont think that card is very good, too situational

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Posted 18 January 2015 at 00:55

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Yes I agree... I was thinking it would be worth trying as a one-of, at least for play testing. 3 damage for 1, still useful. If I cut it I may go back to a single thunderous wrath

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Posted 19 January 2015 at 00:38

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I mean, its worth testing out, but its just a dead card if you dont have a dude. probably just better off with something thats always damage

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Posted 19 January 2015 at 07:16

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I'm going to try it out in my burn deck myself. I run young Pyromancer and every lightning bolt and knockoff version in it, so I think I would be okay as far as expendable creatures go

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Posted 19 January 2015 at 08:37

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Turn 1 Goblin Guide and swing; Turn 2 swing into a blocker and sac to Collateral Damage + Lightning Bolt... Sounds like a good deal.

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Posted 20 January 2015 at 17:03

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I don't really like collateral damage, it just seems worse than shard volley, though the value gained by blanking your opponent's removal seems decent...

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Posted 20 January 2015 at 18:02

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It is a worse shard volley, but it is still the 5th modern legal spell that's 3dmg for cmc 1. For that alone I'll give it some play testing

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Posted 20 January 2015 at 18:24

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Right, it is worth testing with, but it is significantly worse. Sometimes normally bad cards become good when they are needed to fill slots.

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Posted 20 January 2015 at 18:59

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Absolutely Maumau. Same idea of shard volley, not good in anything but burn, but only play testing will tell

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Posted 20 January 2015 at 19:40

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Exactly. Though Shard Volley is kinda similar to Fireblast... X3

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Posted 20 January 2015 at 19:48

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Mini Fireblast! Yeah I'm running 2 collaterals, still keeping 3 pillar of flames main, I see a lot of vengevone decks where it can come in handy, and with grave troll unbanned you never know

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Posted 20 January 2015 at 19:53

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Right, it is also a meta based decision, so 3 pillars make a lot of sense against bloodghast and bloodsoaked champion. :3

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Posted 20 January 2015 at 22:59

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