Luminarch's Quell

by Zamfir on 08 December 2009

Main Deck (61 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Standard. Not meant to be that serious, just made for shits and giggles.

Pretty much, get out Luminarch's Ascension, control,prevent damage. Mana accel for speed and Emeria,sky kingdom. Get out World Queller, sack Luminarch's angels, or knight of white orchid or cartographer. Bring them back with sky kingdom, get more lands to bring out more tokens to sack with emeria angel....etcetc...ya know.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,150 times.

Mana Curve

Mana Symbol Occurrence

490000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Luminarch's Quell

lol this deck is pretty dumb ...and its mine!

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Posted 08 December 2009 at 10:02

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Crazy so you sack you angles tokens to keep eldrazi monument in play, but you might want to run something to prevent damage other then silence. Love the queller by the way.

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Posted 08 December 2009 at 10:07

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My cartographers and, knight of white orchids are for mana usage only, so I can sack them. With emeria sky kingdom, i can bring them back :P

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Posted 08 December 2009 at 10:12

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Everytime they come into play, emeria angel will make a 1/1 flying token to sack. The main goal is to pretty much eat through my opponents defenses, first creatures, then lands, enchantments etc. What card do you think I should add for more damage prevention? (And take out?)

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Posted 08 December 2009 at 10:15

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I don't think I need day of judgemeant.

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Posted 08 December 2009 at 10:15

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Umm...this deck is super slow, but if it gets going with lots of mana. It can be pretty deadly because all of the cards are pretty powerful (but somewhat costly, except for Removals and those Knights). Luminarch is cheap but it won't really do anything until the 4-7 turns after you cast it on average.

A bit slow, but decent somewhat. Though I would take out some cards

-1 Eldrazi Monument
-1 Emeria Angel
-2 World Queller
-1 Emeria, the Sky Ruin

+5 Plains

Just to smooth out the mana curve and make it a bit faster. You can also take out Mark of Asylum if you want, its mostly a sideboard card. But if you find lots of people using spells that do damage, put in those Mark of Asylums. Overall, +1

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Posted 08 December 2009 at 11:31

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Thanks for the comment Chilly, I really apprectiate you opinion and will make some changes soon!

If you could take a look at my Green/White deck (when weenies hit te gym) that'd be great because it is my more serious standard deck.

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Posted 08 December 2009 at 11:44

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You should just take out the Baneslayers, they are a horrible card :p

Anyway looks like a fun deck I personally would run silence on the side and add a path, cartographer and 2 journey's to the main deck.

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Posted 08 December 2009 at 13:47

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do not take out the baneslayers!!!!! there's a reason why they are 50 bucks!!!! a 5/5 flying first strike lifelink with protection for 5 is tremendous!!!! a playset of paths is always good. you can use em on your own creautures as well if you find that your behind on lands. good idea : ) duh +1

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Posted 08 December 2009 at 14:17

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I was being horribly sarcastic about the baneslayers btw lol I guess comments don't leave room for the sarcastic voice and eye roll

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Posted 08 December 2009 at 14:26

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o my bad!!! : ) sorry, yeah. you cant really express too much emotion through comments.

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Posted 08 December 2009 at 15:11

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nice job ass :)

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Posted 08 December 2009 at 18:05

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