Self Mill Win

by Zanmor on 11 October 2010

Main Deck (71 cards)

Sideboard (15 cards)

Instants (12)

Artifacts (3)

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Deck Description

It can also just mill the other guy pretty easily, but it can't handle legendary eldrazi that way where this way you could swing with a bunch of creatures in that scenario.

Assuming you mill all your Allies, cast Patriarch's Bidding and put your Excavators in last you can then mill your opponent's library by 42 cards, which should be more than enough at this point to end them.

Comments and suggestions welcome. More Allies would help but I'm hesitant to drop the milling stuff that sets up the combo in order to do that. It would also be nice to be able to cast Patriarch's Bidding from teh graveyard ala Dread Return but for retrieving a sorcery instead of a creature. It could also stand to be cut down a bit, so what's unnecessary here?

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

050800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Self Mill Win

Actually, the Excavator triggers whenever another Ally shows up as well, /and/ each of your excavators triggers separately, so if you have the excavators enter the battlefield /first/, you mill for 302 in the perfect situation. In other words you have a lot of breathing space on the allies. I would cut all four Seascape Aerialists and put in 2 Jwari Shapeshifters, which can serve as backup excavators.

Then maybe replace some basic lands with more fetchlands (Terramorphic Expanse), take out the tome scours and calls to mind, and add in 2 more archive traps. That brings you down to 63 cards, which is an improvement. Then you could experiment a bit. Maybe fewer mill creatures and some acceleration. Dreamscape Arists or more typical artifacts.

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Posted 25 July 2011 at 23:56

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Oh I guess the call to mind is pretty important, whoops. =p

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Posted 26 July 2011 at 00:35

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