Starve the Undead

by Zaruma on 07 January 2012

Main Deck (60 cards)

Creatures (10)


Sorceries (6)


Planeswalkers (2)



Land (24)

Sideboard (0 cards)

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Deck Description

A Zombie Mill deck focused heavy around Undead Alchemist and armies of the undead using cloning cards and zombie production.

Undead Alchemist is the key card in this deck. Without having one on the field, it can be hard to play. But if you can get at least one on the field at any given time, the zombies will be pouring in.

Use Diabolic Tutor to ensure you always have an Undead Alchemist in your hand. Playing a Jace Beleren will ensure you draw either a Diabolic Tutor or an Undead Alchemist as soon as possible, as well as providing some mill when he hits ten loyalty counters.

Once Undead Alchemist is on the field is when your opponents deck will vanish in no time at all.
Curse of the Bloody Tome, Dream Twist, and Traumatize will decimate your opponents library and pick you up an army of zombies that would make anyone scared.

Speed up your zombie production with Clone and Cackling counterpart, making sure you have more than one Undead Alchemist on the field to double, triple, or even quadruple the amount of zombies you get from your mills. Then once you have Endless Ranks of the Dead on the field, the zombies produce even more every turn. Cemetery Reaper buffs your zombies to 3/3's to mill more, faster, and has a bonus of producing zombies by exiling creatures in your opponents or your own graveyard.

Always keep a Mana Leak in hand to prevent any harm coming to your Undead Alchemist and his Clones.


In short, this is a hard hitting mass mill deck that, if played right, can make your opponents library vanish in no time at all.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,757 times.

Mana Curve

Mana Symbol Occurrence

0361600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Starve the Undead

Please Comment

0
Posted 07 January 2012 at 08:22

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I like it. Last friday during a draft i played this other guy and we both had mill decks. Haha it was funny, we just were slowly dying every turn, until he got a second bloody tome out. We finished 2-1. But yeah this thing looks nice. Have you played it? Check out my decks http://www.mtgvault.com/ViewDeck.aspx?DeckID=272798

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Posted 07 January 2012 at 15:04

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this is close to my deck IRL. although i have played zombie mill against a blue green draw mill before and it was a pretty close game. i have gotten a few more cards since i played that deck and now i'm sure i can destroy. i have just seen plenty of zombie mill decks on this sight and i feel some of them just can't keep up. thought the clones and cackling counterparts would fix that problem, which they do.

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Posted 07 January 2012 at 16:38

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Clones are nice because they open up so many possibilities and are adaptive to most decks an opponent has. I made an adaptive deck once, I might add it to here, and it pretty much was Clones, Rite of Rep., and other things to help me pretty much copy any creature-based deck i got up against.

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Posted 07 January 2012 at 18:28

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I like the idea. Was thinking of building a zombie mill myself, and this seems like a good template.
Is this modern format? Seems like a couple tweaks could make it T2 but....
If you're not going for standard I like mind funeral and glimpse the unthinkable. Super low casting cost for about 10 cards milled each. It seems like every time I have enough mana for a traumatize it mills about the same amount. Also archive trap, free if they search for 13 card mill, nice!
Phantasmal image would be a nice 2 drop and do the same function as clone (but i know the $$ is crazy)
Maybe a swiftfoot boots or whispersilk cloak might keep your alchemist on the field pretty well (whispersilk ensuring it deals damage every turn).
Thanks for commenting on my deck, hope this helped.....

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Posted 08 January 2012 at 01:42

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thank you everyone for you comments

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Posted 06 February 2012 at 10:17

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Thanks for sharing this deck. I changed out the clones for Phantasmal Images for their reduced mana cost and removed a Jace Beleren for a Diregraf Captain and this is a really fun deck to play with. If the Mill doesn't get you the Zombies will. I am looking to possible removed something to add witchbane orbs to keep from being blown apart by those nasty red instants my friends seem to enjoy using.

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Posted 08 March 2012 at 23:54

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