zaserith

22 Decks, 202 Comments, 23 Reputation

Indeed i did overlook Thundermaw. Solid 5 drop, hopefully out on turn 4 or even sooner using this deck's ramp/ cost less capabilities. Thanks for the comment too! Don't forget to like

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Posted 30 July 2012 at 18:38 in reply to #276674 on Dragons Might

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Take out 3 cards. I tend to not even look at the deck list until the maker gets it down to 60 (or 75 if it has sideboard, 100 if its EDH) This way, im not trying to take out the cards that person really likes, and If i still don't agree, or i think of a better card you could add/take out ill put my two cents in then.

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Posted 28 July 2012 at 21:31 in reply to #276487 on standard jund

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Lol dragons edh yet your General is a praetor? JP its actually a really good deck i drew a sample hand and a few cards after that, played it out in my head and it synergized well.

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Posted 28 July 2012 at 21:28 as a comment on Dragons EDH

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-4 swamps
+4 fetch lands (evolving wilds, terramorphic expanse etc..)
This is just a good way go get Bloodghast back in play more often, full utilizing its awesomeness. Plus, you don't really need more than 16 land because your mana curve kicks ass, i might try adding in a couple higher cast though because vamps are quick out of the gate (obviously with the max mana cost of 4) but late game a Drana would be great here. Perhaps -2 seer +2 Drana? See how that works.

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Posted 28 July 2012 at 21:26 as a comment on Bella better run!

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In my opinion (feel free to disagree, it your deck :) ) It is not worth adding black into a functioning izzet-like combo deck for only 2x terminate and 4x swipe. These six cards plus the multi colored lands make it harder to cast what you really need to make your creatures effective. I would add in some instant counters like counterspell or double negative (either instead of or alongside mana leak ) because that will help you control the game. Cards like replicate and reflect are also good for buffing kiln fiend, and for untapping tapping untapping tapping (etc till win :P) with gelectrode.

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Posted 28 July 2012 at 03:09 as a comment on Gelectrode Strikes Again!

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alright well it doesn't look like you are sticking to any particular play-type (standard, vintage etc.) so im going to suggest taking out the murders and add in either doom blades or go for the throats. These accomplish the same thing (destroy target creature) with the obvious exception of non artifact or black, so if you know what type of deck you are playing against beforehand switch in the good one so you can kill some creatures and have mana left to play around with.

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Posted 28 July 2012 at 03:01 as a comment on Zombie warlords.

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First thing i am going to suggest is figure out which of these 1x creatures you like most/ which ones work best in all types of situations and get rid of the ones that aren't consistent. This maximizes your chance of drawing something you know will be good/helpful in a situation you really need it, instead of drawing (just an example) a 1 mana drop on turn 12...

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Posted 28 July 2012 at 02:59 as a comment on Not Demon Deck

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Much better. I especially like geth's verdict, because creatures who are indestructible can still be sacrificed. Nice choice/updating.

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Posted 28 July 2012 at 02:56 in reply to #276184 on BR Vampires (post M13)

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+1.
Nice combo you found yourself here. I'm curious to see how well it actually works in a game against a half decent deck though

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Posted 23 July 2012 at 01:59 as a comment on Infinite Life Loss/Gain Loop

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Well it appears that this already finished, awesome deck so everyone is advertising here. May as well do the same myself http://www.mtgvault.com/ViewDeck.aspx?DeckID=227669
Thanks

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Posted 23 July 2012 at 01:57 as a comment on ExaltedStoneâ„¢

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Also, i (personal and completely bias opinion) like gather the townsfolk over captain's call because its a 2 for 2 whereas call is 4 for 3. HELLRIDER kicks @$$ for this deck, everyone attacking and he's sitting back dealing damage with his (passive-ish) ability. Now im just naming some cards i think could fit in this deck, obviously you already have some of the best ones in the list, but pyreheart wolf is good because with undying the ability is x2.

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Posted 19 July 2012 at 15:19 in reply to #274499 on Mob Boss + Master Tactician

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I have some really good suggestions for modern and vintage, but it would appear that you are trying to stay in standard ( so boring! jkjk) be that as it may i think i can still help out a little bit. Captain of the watch works well in here, especially along with odric already in play. As for red, mogg flunkies is a 2 drop 3/3 that cant attack or block alone, but thats just fine since you never really are. Those would be my first picks to put in here, hope it helps :)

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Posted 19 July 2012 at 15:13 as a comment on Mob Boss + Master Tactician

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I took a look at your goblin deck to see if i was missing anything and i really liked teetering peeks in here, so i went ahead and liked your deck, and added it to mine. Thanks for the comment!

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Posted 19 July 2012 at 03:09 in reply to #274359 on Casual Goblins

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Add in some fetch lands like evolving wilds

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Posted 18 July 2012 at 00:11 as a comment on Landfall

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Alright, I added 4x of that sideboard for sure, do you have another card to suggest that I could fit in the last spot for the sideboard?

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Posted 17 July 2012 at 21:51 in reply to #273937 on Casual Goblins

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add in some explores and lanowar elves to increase mana ramp, because most of your cards are above 3 mana, and the better ones are above 5. You want to get those bad boys out ASAP so add in mana ramp.

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Posted 17 July 2012 at 01:55 as a comment on Just Naya :)

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...and as long as i'm at it, could you use your ever-so precise good deck criteria and critique my deck if you have some time?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=360297 Thanks!

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Posted 17 July 2012 at 01:21 in reply to #273526 on How to make a decent deck.

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I added in a play set of the goblin grenade into sideboard, just in-case i need to deal some more direct damage in games two and three, but I only added in two commander because it is pretty much a win condition, and if i draw it early on, or even in my opening hand, its just a dead card that is taking up space in my hand.

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Posted 16 July 2012 at 20:17 in reply to #273532 on Casual Goblins

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Well for two reasons really, first one being I have a deck that sacrafices/launches goblins on my page that is black+red that utilizes Wort, so i can bring back my sacrificed goblins, all while giving me a huge damage and creature advantage. The second reason is that this is really a creature based deck that revolves around using large numbers of goblins to pile up, buff eachother, and swarm the opponent.

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Posted 16 July 2012 at 18:41 in reply to #273532 on Casual Goblins

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I like seeing a post like this, even though i've gotten a few years of MTG experience under my belt since first joining this particular website, it's nice to see people giving tips to the newest crop of magic players, who may not know how to make their own deck quite yet, and just cram their best cards in with a starter pack they bought because the spoiler card looked cool.
+1 for the post, accurate throughout also, so +1 again.

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Posted 16 July 2012 at 18:29 as a comment on How to make a decent deck.

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