zaserith

22 Decks, 202 Comments, 23 Reputation

Is tinker banned in legacy? if not, go hard for tinker, and maybe add in a blightsteel/darksteel for it. Or plat. Angel or something along those lines for a t3 win con.

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Posted 27 November 2011 at 23:18 as a comment on Unwinding clockwork Orange

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*my turn 2: go for the throat* lol that would be horrible. Getting the main point of your deck destroyed just like that... Nice deck though if you can get those cards in your oppening hand/ draw em by your second turn.

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Posted 27 November 2011 at 23:12 as a comment on Sheoldred Turn 2

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Aye. Nothing like a two drop creature countering creature

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Posted 27 November 2011 at 04:02 in reply to #209970 on Black/blue mill

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No problem. A couple of mill card suggestions, take em if you like, or send em right back: it's your deck :)
First, i would definetely add in at least one traumatize and one dark ritual. You can get rid of half of an opponenets deck by turn 4 or 5 i believe, depending on your land drops. I would also suggest getting some (4) hedron crabs because thats just a free mill for dropping a land every turn, which is just magnificent for mill decks. Hope that helps a little in creating the deck itself.

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Posted 27 November 2011 at 00:33 as a comment on Mill

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You should choose one or the other. If you really want to mill them, then stick with that. Mill is a liable way to get rid of threats deep in their decks, and can win most of the time. The same can be said for discarding, however, and you can base an entire deck around discarding. With cards like mind rot, you can have them discard, and if you have a Liliana's caress or Megrim out on the field, then they are punished for having to get rid of something they dont even want to get rid of. Both of these are good, but combined, they get in eachothers way and tend not to function well.

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Posted 26 November 2011 at 19:46 as a comment on Mill

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Mono green. Just the way I like it. I would also reccomend though is that you can add in a summoning trap instead of it that betrays. You can pump up to summoning trap much quicker, and you can just play anything from those top 6 guys. Pretty raw.

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Posted 25 November 2011 at 16:39 as a comment on Turn 5 Emrakul, the Aeons Torn

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Ah i suppose that is true in all regards. A deck that can stomp out an opponent as soon as you get 1 little enchantment out isn't really nice at all...

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Posted 25 November 2011 at 16:20 in reply to #216936 on Cascade Hypergenesis

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Anywho, I just made myself a new deck and i was wondering if you could tell me what you think about it, or anyone else who is reading this thread.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=264063

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Posted 25 November 2011 at 02:34 in reply to #216936 on Cascade Hypergenesis

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Cascade into hyper. Classic combo that, in my opinion, is a stratgey that should overtake, say, turn 4-5 dragon storm decks if the deck is well put together, and this one you have built seems pretty well built. I was going to build one myself, but I like to stay away from buying cards online and instead buy them from my local card shop, but they only had 1 hyper, so... Anyways, nice deck. I'm a fan for sure.

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Posted 25 November 2011 at 01:28 as a comment on Cascade Hypergenesis

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dude you cant have 8 elvish pipers

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Posted 24 November 2011 at 17:34 as a comment on token

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I agree. Seems like it would work relatively well, but you should add in a removal or two. Maybe a go for the throat and an Oblivion ring?

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Posted 24 November 2011 at 17:24 in reply to #216824 on thoughts on walls

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If you are just playing casual, which it appears you are, you could add in a sen triplets or a brilliant ultimatum or two

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Posted 20 November 2011 at 00:10 as a comment on Wishful Thinking.dec

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needs x4 gelectrode

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Posted 14 November 2011 at 22:28 as a comment on UR Twin

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i think you dont really need mana reflection. If you havent won by turn 6 already, which this deck is plenty capable of doing, you are probablly not going to win. You could consider taking it out and putting in a couple of overrun, same concept as stampeed, but a turn earlier.

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Posted 13 November 2011 at 20:06 as a comment on Elf Insanity

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manafreak, you just got owned by the Top tier of Mtgvault. You should feel ashamed. Also; WNB, I love the Neph's as generals. I was playing with my buddies (edh) and asked if i could put this exact guy in for progenitus as my general cuz it wasnt working well. As soon as played him i got out about 12 spells and then bam. Hes a 15/15 shroud with trample whenever he attacks. Pretty raw

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Posted 13 November 2011 at 20:03 in reply to #210886 on U mad bro?

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I love how I commented on this deck like a month ago, as the second comment, just asking for advice because you seemed like a great white/blue control player, and now all of a sudden its front page material? I guess I asked the right person :)

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Posted 13 November 2011 at 20:00 in reply to #212913 on I'm shocked I'm doing this again

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Alright so i just took out the titans, because they are hard to get a hold of, and the chronologist because I aim to win before i can even use his ability. Also took out the Aug. Armor to make it 60. Other than that, how do you think it will play? When I do "draw sample hand' i always get a good hand, and it seems like it will control the board well. What do you think?

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Posted 12 November 2011 at 01:48 as a comment on Simple blue white control

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Hey dude, so I've looked at quite a few of your most common decks, and it seems that you know your way around white and blue decks. Do you think you could give me a couple pointers on my first whiteblue control deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257120
thanks if you do

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Posted 07 November 2011 at 23:15 as a comment on I'm shocked I'm doing this again

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It. Is. Done. Now all i gotta do is, ya know, spend 400 bucks to make it...

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Posted 26 October 2011 at 19:47 as a comment on Its Done. Have a look

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10 CARDS LEFT!! WHAT TO TAKE OUT AND ADD IN?!

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Posted 26 October 2011 at 18:25 in reply to #209996 on Its Done. Have a look

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