I'm shocked I'm doing this aga..

by WhiteAndBlueTheyKillYou on 06 November 2011

Main Deck (60 cards)

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Deck Description

@#$%ing standard

Deck Tags

  • Other...

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 32,457 times.

Mana Curve

Mana Symbol Occurrence

2119600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for I'm shocked I'm doing this again

Gideons avenger since your tapping a bunch, 3cmc so titan can pull it back. Champion of the parish 1/1 counters for humans. Phyrexia's core to recycle magnets with titan. I know its not done but yeah

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Posted 06 November 2011 at 14:58

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Oh titan can pull back champion too

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Posted 06 November 2011 at 15:01

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You know I hadn't even thought of the Avenger or the Champion, that's rather brilliant. And yeah, I was aiming to use the core for repeat business on the Magnet, it was one of my standard friends favourite tricks for a while.

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Posted 06 November 2011 at 15:02

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thefallenrob has deleted this comment.

Posted 06 November 2011 at 15:06

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Somthing I just thought of vapor snag opponents humans. 2 1/1 counters on champ and 1 less life for them,looks like a lot of fun.

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Posted 06 November 2011 at 15:18

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thefallenrob has deleted this comment.

Posted 06 November 2011 at 15:21

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I really don't mean to double post all the time its my phone. However if you find yourself needing draw power mento of the meek would be cool in here

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Posted 06 November 2011 at 15:25

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One thing a friend used against me that I found annoying (it's quite a feat to annoy me), was Tumble Magnet + Venser's 'blink' ability. This made sure that the Magnets always had counters >:(

The 'blink' can also help with getting counters on the Champion of the Parish :p

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Posted 06 November 2011 at 20:38

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Lmfao. That does sound annoying. That would be boss in here especially if you blink the splicer.

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Posted 06 November 2011 at 21:54

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I'm as shocked as you are =P

I'll have to look at this more thoroughly later...Ghost Busters is on, and I have really separated myself from Standard as of late.

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Posted 07 November 2011 at 07:43

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The best part of Ghost Busters was always Dan Aykroyd for me, partly because I always think of Schweddy Balls and the Super Bass O-Matic '76, and his humor always seems to catch my liking.


@DedWards; A friend of mine used to have a Venser deck for standard, and that was always his favourite interaction. It got annoying really fast.

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Posted 07 November 2011 at 19:19

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Hey dude, so I've looked at quite a few of your most common decks, and it seems that you know your way around white and blue decks. Do you think you could give me a couple pointers on my first whiteblue control deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257120
thanks if you do

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Posted 07 November 2011 at 23:15

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Commented! :D

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Posted 08 November 2011 at 14:48

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I love how I commented on this deck like a month ago, as the second comment, just asking for advice because you seemed like a great white/blue control player, and now all of a sudden its front page material? I guess I asked the right person :)

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Posted 13 November 2011 at 20:00

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That's a really nice deck.

Please check an comment mine: http://www.mtgvault.com/ViewDeck.aspx?DeckID=230572

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Posted 08 November 2011 at 12:20

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how many of your 89 posts are copy pastes of that same thing? Clearly you don't really think it's a nice deck. It's obnoxious.

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Posted 08 November 2011 at 17:12

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Wow, evidently every single one.

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Posted 08 November 2011 at 17:16

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anti-spamming comment victory!

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Posted 08 November 2011 at 20:09

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Anti-victory comment spam! Check.

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Posted 12 November 2011 at 14:58

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So, I just added in Vapor Snag to my W/U deck, and I've gotta say the versatility is effing amazing! Never thought it'd come down it, but I Snag'd my own Snapcasters more often than I did an opponent's creature. End game actually wound up being Sun Titan -> 3x Phantasmal Images -> Snapcaster -> Vapor Snag to return my Snapcaster, so that on my opponents next turn I could flash back Dissipate.

Funny how a simple common can add more layers to a deck with already so many layers :)

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Posted 12 November 2011 at 16:49

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i might suggest: -1 bladesplicer, -1 image, +2 timely reinforcements? or at least for sideboard?

you seem to be throwing a lot of lifepoints into dismember and vapor snaggin' your own snapcastermage...

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Posted 13 November 2011 at 15:06

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Wait... A standard deck that doesn't have Birthing Pod in it? O:

Awesome deck. I love how everything you have can be called back by the titan. Looks like it would be really fun to play. But why, may I ask, is phyrexia's core in there? It looks like the only target is your tumble magnet.

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Posted 13 November 2011 at 17:30

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...Which can be brought back with Sun Titan. Connect the dots. :)

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Posted 13 November 2011 at 23:00

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Ah. Duh. I had the wrong idea about sun titan then. I've only ever played against it where it brought back creatures. I now see my error. Thanks for pointing that out!

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Posted 14 November 2011 at 02:02

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i'm liking this deck, though personally i like O-ring better than dismember in decks w/out black, especially in decks that are sun-titan heavy. so i'd probably -2 dismember, +2 O-ring. but that's just my personal opinion. my real suggestion is forbidden alchemy -- since every permanent can be brought back w/ sun titan, u can use it to dig for titans, and if no titans are found, u can just grab an inst/sorcery or snapcaster, whatever better fits your strategy. i'm not sure what to drop for it, but it'd be pretty good.

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Posted 13 November 2011 at 17:47

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@_@ I'm kind of shocked this made the front page

I'll be looking into all of these comments, but right now I'm feeling a bit crappy, so it will take a while.

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Posted 13 November 2011 at 20:33

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Nice deck, although why no venser? Also for blue white geist is amazing and can be brought back with sun titan. Would you mind checking out my UW control?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=142118

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Posted 13 November 2011 at 20:42

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How, how does this deck make front page?

19 Lands with 9 three drops 5 four drops and 3 six drops, if you ever survive long enough to actually draw six lands your opponent is horrible...

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Posted 13 November 2011 at 23:16

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You are overlooking the fact that roughly one third of the deck is two drop and less including several counter spells and things like ponder that help arrange the next few turns. Add in the o-rings and magnets, and three lands can buy you the time you need defensively, and if any big hitters make it out, phantasmal image can mirror your opponents big hitters or chump block to be returned later with a sun titan (which at that point might be a game winning setup in its own right). Just observations of mine.

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Posted 14 November 2011 at 03:56

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No, I'm not do you see any UB Control lists running 19 land? Even though they have multiple card draw and hand manipulation spells... You run 26-27 land in a deck that's built like that.

This deck just doesn't seem to have any purpose bar trying to wildly hang on until you happen to have that nut draw one time meanwhile your opponents walk all over you and then some once sideboard comes in.

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Posted 14 November 2011 at 04:40

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i run 19 land in nearly all my decks, hell my goblins have 17 and work wonderfully, i notice that with 24+ land i draw too many lands and not enough spells to win. with 19 lands if the deck is balanced properly theres very few cases where i wont draw the land that i need. though i admit i have a few more manascrew games than some but hey id rather not have 5 lands and need 6 than have hands composed of land from my draws.

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Posted 15 November 2011 at 16:53

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The land count seems horrible low... it's play as even lass with ghost quarters....

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Posted 13 November 2011 at 23:21

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Alright, my first thought is on the topic of lands. I built this in less than one minute, so I just used as near a Legacy style landbase as possible.

Secondly the mana curve is buggy, it says five four drops, but in reality I only have the two DoJ. Look at the list, not just the numbers.

O-Ring vs. Dismember! I wound up arguing more in favor of Dismember, because once more I was building like Legacy. Dismember with my Trusty Frying Pan(Snapcaster) is simply brutal. O-Ring is probably a better choice in standard for the most part, but ah well.

The Vapor Snag on Snapcaster isn't actually all that often, that's more one of Savages tricks. I've used it yeah, but it's not needed half of the time.

And Brian, thanks for bringing up Forbidden Alchemy! I'll probably drop some Splicers for it, but once more I feel like crap, and have to log off.



Thank you everybody for getting my random pile of goodstuffs to the front page, this is a deck built off of the same premise as TEAM originally was, but much less competently as I have no idea what's going on in format.

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Posted 14 November 2011 at 02:25

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My personal opinion -- main deck should not run more than 2x Ghost Quarter (and every main deck should run at least 1x). 1-2x more in SB. Exception being in WW with Leonin Arbiter, but I haven't seen any of that in competitive aside from my WW that I break out every now and then. There are some viable threats that it does handle, though. Drownyard is one of the most significant, providing huge CA to graveyard based UB control decks, but the absolute most significant is Wolf Run.

Having said that, dropping 2x GQ and adding 3x more basic lands will add a lot more stability, imo. Granted, I am basing that off of the number of sample hands I've drawn, and we already know the Vault doesn't quite give accurate draws (unless you like simulating noob shuffles)

And onto O-Ring vs Dismember. Dismember is probably the best removal you're running between Snapcaster and Sun Titan, but banking 4 life per shot you should only want to get it off once per game, twice in a pinch. Otherwise, that's what DoJ is for. I think 3x O-Ring & 2x Dismember is overall the preferable choice.

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Posted 14 November 2011 at 05:46

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So, more updates -- I play tested with 2x Cores, and with multiple Sun Titans it enabled multiple sac->returns for the Magnet for the win. I almost want to run a third Core and fourth Magnet in my deck, but I think that'd be overboard. Still, more brutally effective goodies I have to thank you for introducing to me :P

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Posted 14 November 2011 at 20:38

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It's a bit expensive and I'd find something something else besides Phyrexia's Core to use. If you can please check out any of my decks.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=255124
http://www.mtgvault.com/ViewDeck.aspx?DeckID=258578
http://www.mtgvault.com/ViewDeck.aspx?DeckID=258937

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Posted 14 November 2011 at 06:10

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Phyrexia's Core enables Tumble Magnets to be recycled via Sun Titan. It may seem to be a moot point because Sun Titan + Phantasmal Images should be GG, but that's often not the case. Adding layers of functionality is what allows a deck to surpass its opponent's threats and answers, and the utility that Phyrexia's Core brings does just that.

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Posted 14 November 2011 at 07:09

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I made a W/U tap down along the lines of this
http://www.mtgvault.com/ViewDeck.aspx?DeckID=220349

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Posted 14 November 2011 at 16:08

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If I'm reiterating here, I apologize. but; Venser would make an incredible addition to this deck. You could blink your Magnets and Splicers and Snapcasters. You could sideboard Stonehorn Dignitary for aggro decks, and continually bounce them with Venser. You could also copy them with Phantasmal, locking them down pretty hard.

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Posted 14 November 2011 at 18:45

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I ran a version of that last friday, one of my opponents ended up skipping five attack steps before conceding. It was hilarious

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Posted 15 November 2011 at 15:04

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I will say since your deck is really good when the big boy Sun Titan is out why dont you help him get out?,
-2 Dismember(with one in main board I believe is enough since you have O-ring and tumble in place)
-1 Ghost quarter I believe 4 of this is overboard
+3 Seachrome Coast it will help you early in the game to play the counters/ponder and then to play the Titan.

Please take a look at my deck it needs some refining from a standard expert:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=260692

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Posted 15 November 2011 at 16:32

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I'm going to have to voice another objection to the Phyrexia's Core & Tumble Magnet combo. It's a great combo, and you're right that they fill multiple purposes. But tapping Phyrexia's Core instead of using it as mana just to gain one life, I don't think, is worth it. Also, Sun Titan's ability should be reserved for more important things, like getting the Snapcaster Mage back. I doubt that you will at any point choose Tumble Magnet over Snapcaster Mage. Of course, I've never been very versed in the mysterious ways of blue, so I may be completely wrong. If it's that you fear the deck will be so behind that life gain is worth it, white has way more powerful lifegain than Phyrexia's Core.

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Posted 16 November 2011 at 02:49

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Defiantly going to agree here. Titan has much better targets to get back than the magnet in a lot of cases. I'd drop the cores for more basic lands and drop in 2 vensers somehow. Also any comments towards my u/w deck would be OUTSTANDING! http://www.mtgvault.com/ViewDeck.aspx?DeckID=260854

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Posted 16 November 2011 at 04:37

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It's not at all about the life gain. Recurring Tumble Magnets is often much better than recurring Snapcasters. As a matter of fact, the only time I recur a Snapcaster is to FB Vapor Snag to hold him for an extra counter spell. Phyrexia's Core allows you to tap down up to two creatures before blockers are declared, which is pretty much a win con.

The life gain does help a bit versus aggro matches, though, but it's really just a small perk.

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Posted 16 November 2011 at 04:37

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You guys might be able to help me out in legacy, but in standard, it's my domain. (:

alright so minimum 23 lands. unless the top of your curve is 2, with the exception of hero of oxid ridge or like chandras phoenix.
why? games in standard go far, far, FAR longer than those of legacy (unless they're playing like stax or something but let's be serious). you want to hit your land drops so that later on you can do a lot more with those snap daddies, and hit a t6 titan, always.
you might want to drop phyrexias core for 3 inkmoth nexus, and definitely add 4 seachrome coast. scars lands are the best standard duals atm.
dismember is alrightttt, but i don't think you need 3. 2 max. in standard, life is so valuable, you cant just pull a win out of your ass like you can in legacy. every point of life makes the difference. like when i hear tell of people using snapcaster with dismember, all i can think is ouchhhhhhhhhhhhhhhhh.
vapor snag is probably the best "removal" at the moment. the meta is VERY fast, fastest it's been in a while.

so, ghost quarter, why four? well, inkmoth, and wolf run. those cards suck so hard when you haven't an answer. and also, they can fix your mana base in those rare situations. plus with sun titan theyre dope.

tumble magnet is also relatively weak nowadays.

champion of the parish is a nice thought, but i think you might be better off with delver of secrets. he's a wild nacatle in standard form! :D and has flying, aweyeh.
ponder's actually really bad in standard right now, as it's too slow. think twice enables you to hold leak mana up.
besides that, it should be good! just make sure you have a playset of mirran crusaders somewhere. the pro green is huge right now.

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Posted 18 November 2011 at 02:19

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I really don't see how think twice is better than Ponder... I can understand that it's nice to have an instant, but Ponder is still my first choice, and that's after taking the flashback into account.

I'm thinking I'm going to overhaul this tomorrow, based on the input given from this myriad of people who actually play the format. Yourself being the factor solidifying my decision.

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Posted 18 November 2011 at 03:33

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i was in the same boat "i can see 3 with ponder... AND SHUFFLE??" but holding up leak turn 2 is actually huge in standard.

and control is actually very hard to pull off in standard.

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Posted 18 November 2011 at 03:38

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but this way I'm more likely to actually have a leak for turn two... I'll have used a card on turn one, which winds up replacing itself, and gives me card quality.
I really don't see how Think Twice could potentially be better.

I can understand control being difficult in standard, from what I've seen the format is very much aggro driven right now. Meaning field control is probably a more viable option than permission right now.

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Posted 18 November 2011 at 04:01

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i suppose it's a thing of preference, but i think if you played standard for the next few months, you'd agree. it's FAST

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Posted 18 November 2011 at 04:14

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All I've been playing lately is Vintage storm XD I think the idea of standard being fast would take a bit longer than a few months for me to be able to understand it lol

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Posted 18 November 2011 at 04:26

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standard is a lot harder than one might think,

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Posted 18 November 2011 at 04:28

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I know it's hard, I've gotten the hang of every format BUT standard :| The previous comment I made is more along the lines of my mind being wired to think the game only lasts two turns right now.

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Posted 18 November 2011 at 04:30

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hahaha i must say, it was a lot easier going from standard to legacy than I imagine it would be vice verse. but legacy, in all honesty, seems a lot easier once you get the hang of it. building the deck is a lot harder (well, building a new deck, per se) but playing is fairly straightforward sometimes.

I think I might try TES. simply because it seems like such a hard deck to play. reanimator is pretty straight forward. as is stoneblade and mud, lol

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Posted 18 November 2011 at 04:34

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TES is the most complicated variant of Storm, but once you get the hang of it it's second nature. It's one of those decks you have to look into why each piece is there, and when you know that it snaps together.

I really wish WotC would lift the ban on Gush though, so I could make Doomsday my main combo deck XD

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Posted 18 November 2011 at 04:39

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...explain to me this concept of doomsday.

i just want misstep back...

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Posted 18 November 2011 at 04:48

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I pick any five cards from my graveyard and library, and that becomes my library, but in whatever order I desire. With Storm that basically means you win right there in Vintage, in Legacy you sometimes have to pass the turn, but Gush would allow you to win on the turn you Doomsday a lot more often.

I have a few doomsday decks posted up here, one being the version I run in Vintage :D

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Posted 18 November 2011 at 04:56

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ahhh... and what do these 5 cards usually consist of, and what cards were played prior to?
i'm guessing it's like a typical storm finish, but instead of tendirls you go doomsday?

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Posted 18 November 2011 at 05:05

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No, Doomsday is the enabler. Like Ad Nauseam, but more selective.

I suggest looking for Stephen Menendian's article on the card, Doomsday is incredible

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Posted 18 November 2011 at 05:16

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will do! (:

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Posted 18 November 2011 at 05:18

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To me, even though I hate Storm/Combo, Doomsday is the very epitome of the Black Legacy mindset...

"I'm going to kick my own ass, but in the end, it will kill you!"

Or, as Stephen Menendian once said, "One life point is one more than zero." =P

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Posted 22 November 2011 at 16:26

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After watching the regular show finally, I want an alternate art of Doomsday with Party Pete(totally not Gunther). It wasn't until somebody Jeff Bennett was in it that I tried it, because God knows I'm a sucker for him and Rob Paulsen.
http://www.youtube.com/watch?v=fkDJcyz7ohk

And as for it being the epitome of black, I'd have to agree. The only card that can come close to it is probably Pox. Just for the fact that it, likened unto the proverbial honey badger, doesn't give a @#$%.

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Posted 22 November 2011 at 20:08

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