Cool way of taking infinite turn, I like mine more though. Check it out, maybe you'll find some adds or whatever. http://www.mtgvault.com/zeddreth/decks/talrands-time-machine/
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You need something with trample to ride aspect pump up, I get that you can use it on the one that got through but charging badger is just too cheap too ignore. Skyreaping over plummet.
Sorry about the double post, bad connection sometimes. All of my comments are just an opinion, I have never played the deck, does it play the way you want it too?
Budget my ass! Why ghost quarter of no trap?
A few cool combos in the deck, I especially like the token army one. I run intruder alarm in my sliver deck, that's how cheating I think that card is. If it was me, which it isn't, I would add some draw effects from blue. They are too cheap and too beneficial in a multi combo deck not to run some. Maybe anticipate or ponder to help you sift through the deck. A dig through time effect would make the deck, but I don't know of one other than the standard in these colors, and the delve wouldn't work well here.
Really cool start, I love the Boros goblins, they were just never fast enough for my view on goblins. A few adds I can think of, warren instigator, goblin lackey, feral animist, brightstone ritual. Also, you need at least 20 lands for this too run.
Seems like a cool start. But I don't know if its going to work how you want it. Maybe add in some Blight steel or something else to ride out through the breach. I don't think 4 Emrakul is enough to garentee you'll have something worthwhile to drop and swing with.
If I was going to put sac in it would be with red black for deciple of vault and megatog. Its been modified to Red/Black/Blue, running artifact lands. Tezzeret's ability counts them. Cheating.
Wild Slash is cheap and has a great secondary ability. If you play test with both I think you'll find the cheaper the burn, the better. Also, Draconic Roar must target a creature before it hits player, end game it may turn into a dead draw, if the field control works as it should.
Crux is great. Its turn 5 vs turn 3, and sometimes those 2 turns can really hurt. If you look at the top decks, most are agro wimp, 3 damage would wipe them into a managable size and should stall out the agro tempo all together. Running it would be a little different, it might require a mod to your fetch lands. Mine are set up to pull double blue to gain access to silumgar's scorn, if you shifted yours to scalding tarn, it should have your early game burn/counter set. Draw into the black for the outright death spells I would save for the bigger(*/4+) midrange stuff. All of this is just my view on how I think Your deck should run. The deck is solid as is, these are just ideas to keep in mind durning play testing. Good luck man, I expect great things from this deck.BTW: I would kill to have Nicol Bolas, Planeswalker be standard, fit him in for Ashiok. The deck is his kind of dirty.
Great deck. I run espir control and would love a game against this deck. I have one question, why no anger of the gods?
Best I could do under $20. http://www.mtgvault.com/zeddreth/decks/silumgars-brood-budget-test/
If it was me, I would try to build it like the standard espir control without Ojutai and white. Use the megamorph dragons as cheap early drop sac blockers or megamorph later, then control by death and counter possibly discard. I'll look at the prices of some cards and get back to you on specifics.
Kusari-Gama and moonsilver spear. Then targeted death or sac. There isn't enough removal to garentee that the sac will work how you want it too. Terror and Ultimate Price are too $ cheap not to run them. If it was me, I would drop all non living weapon equipment and creatures too add in more death.
I agree it's a good start but there is a lot of work needed. I can think of a few suggestions, but I would need to know a few things to keep them fitting with the deck concept. Are you wanting to keep it standard? Are you wanting to base it off a dragon brood or more of Slugmar's followers?
What are they?
If you imprint 1 copy on Iso you can still get the full effect. If you cast one accumulated knowledge you draw one card, its not till the 2nd cast that you get 2 cards. So with Iso you can still get the full effect of 4 cards for 2 mana.
I like the idea, maybe this will help with some adds. http://www.mtgvault.com/zeddreth/decks/talrands-time-machine/ You're not going far enough back in blue for the real power cards/combos. Example: high tide, or sway of illusions + wash out/dismiss into dreams. I'm not expecting a time step to pop up but a high tide or boomerang would do wonders.
New deck, needs help. http://www.mtgvault.com/zeddreth/decks/tezzerets-myr-factory/Btw man, you should submit this deck to the budget deck team.
It wasn't used to be competitive. Just something I thought would be fun with friends. I haven't messed with the deck in ages.
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