Stasis Bounce

by zeezak on 14 July 2013

Main Deck (60 cards)

Enchantments (7)


Land (22)

Sideboard (15 cards)

Instants (9)

Artifacts (3)


Enchantments (3)

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Deck Description

Alright I have been sitting on this deck build for a good time and i finally figured out how it plays out.

You DO NOT HAVE TO WORRY about being tapped out.

The reason I have daze and gush in the sideboard is just personal taste.

You play your stasis, then skip a turn for each atog out on the field, so hopefully four. Since they do not get an untap phase, they can only get a max of four new mana if you locked them out.

Now what you can do is cast ensnare them, getting your own lands back and tapping them out, or cast a Chain of Vapor out. Chances are they will not want to sac because they can not untap, but if they do, you can get stasis back or a atog. This has great advantages. This will piss them off badly. Then if you do it back again, it'l flip tables. I have no other words than that.

For more humiliation, you have a Dissipation Field to take back any permanent that deals damage to you, as well as the Vedalken's.



Comments?

Oh, and as I was writing this description, I kept laughing at myself so much because of how broken I think this is, but I may just be dead tired and this wont work.

Any feedback would help greatly.

MONO BLUE ONLY
Keep it under 50 bucks total
Nothing really to big to cast

Thank You!

Deck at a Glance

Social Stats

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This deck has been viewed 482 times.

Mana Curve

Mana Symbol Occurrence

049000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Stasis Bounce

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