R/W human aggro

by zekforce on 02 May 2012

Main Deck (60 cards)

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Deck Description

Just basic red white humman aggro in standard

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,948 times.

Mana Curve

Mana Symbol Occurrence

2400240

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/W human aggro

Have you thought of using Honor of the pure, Mentor of the meek and Elite Vanguard?
Nice deck though, I like it :).

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Posted 03 May 2012 at 12:46

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Those three wouldn't really be worth it, in my opinion, Calo.

This deck really wants Clifftop Retreat for mana fixing, and I would look into something to really come through as a finisher for you.

Silverblade Paladin wishes it was Mirran Crusader, and Thraben Doomsayer seems too iffy for what he does, granted that he's only a 2/2 body and he has no protections from anything to keep him alive to generate tokens. If you want a 3-drop human that gives you a nice body when he enters the battlefield, go with Blade Splicer.

It seems like you're building this toward using Champion of the Parish as your primary win condition, but one thing I'm seeing is a problem I ran into when building Boros (and I actually put up a similar, yet stylistically different, deck to this not long ago) is that you want to find a way to avoid the T2 Arc Trail setting you back hard.

Gather the Townsfolk is amazing for this, since it puts 2 bodies on the board on your turn 2, and buffs your Champion to a 3/3. That way, even if they Arc Trail away your tokens, you still have a 3/3 bomb in waiting in your Champion, and you're already packing Thatcher Revolt as a tool to make him a 6/6 by turn 3, which is huge.

Riders of Gavony is nice as a pseudo-finisher, but I'd actually break the Human Tribal theme slightly and go with another "rider" in that slot. You have enough body-producing cards, and you're really just flat-out aggro enough, for Hellrider to really shine in the kill slot. Thatcher Revolt just screams "pair me with Hellrider," and your cheap creature list would benefit wildly from having something there that takes that kind of advantage of him.

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Posted 03 May 2012 at 13:08

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I was thinking of hellrider over doomsayer actually and i just plain forgot about gather the townsfolk

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Posted 03 May 2012 at 13:12

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Also with the knight i think u r under estimating soulbound

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Posted 03 May 2012 at 13:14

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I wouldn't say I'm underestimating Soulbond in this case. The reason I say that it wishes that it was Mirran Crusader is primarily due to the fact that any time you utilize a Double Striking creature, or in this case, a creature who not only gets Double Strike himself but passes it on to a friend in the bond is that they become instantaneous removal bait.

On his own, Mirran Crusader is a 5 turn clock with protection from 40% of the color pie in the game, whereas you're going to find that the Silverblade Paladin comes out, gives something that actually can attack that turn Double Strike (if it doesn't die in your declaring attackers step), then keels over and dies to every kill and burn in the format before he can do anything himself.

I've given quite a bit of thought to how Silverblade Paladin interacts with the meta at large, primarily concerning whether or not he'll be an adequate replacement for Mirran Crusader once Scars block rotates out of Standard. My answer, every time, is a resounding "No." Feel free to run the Paladin, as it's only a suggestion, but I think you're slighting yourself by going with an inferior card for that slot.

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Posted 03 May 2012 at 13:24

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I just like him better for a one turn card i wait till they tap out then drop him to give my buffed champion the double strike but if it doesnt work as i hoped ill replace it with crusader most likely

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Posted 03 May 2012 at 13:29

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If you just want something that buffs someone else with Double Strike for a single turn, then just carry Assault Strobe from Scars of Mirrodin. You're in Red, and it saves you 2 mana to cast something else.

Also, a thought that just hit me is that, looking aside from your creature spread for a bit, you have no real forms of removal or crowd control, which, along with the fact that your creatures are both smaller than a fair number of decks, makes it really hard to get across for damage. You have access to Fiend Hunters, Oblivion Rings, and all the burn in Red that you could want.

I'd take a look here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=331275 and see if there's anything in there that you'd like for yours. Feel free to ask questions if you have any there, as well, because I could explain a bit of the synergies.

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Posted 03 May 2012 at 13:39

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First, I'd like to point out that assault strobe is a really terrible card, and it never should be considered as a slot in any standard deck. Secondly, Silverblade Paladin is actually an amazing card in a humans deck, though it is a bit worse than Mirran Crusader (depending on the meta). Mirran Crusader does have evasion, and while it is against the color with the best removal, black really isn't played too heavily anymore outside of zombies. U/W control is looking favored over U/B control by a wide margin given the tools that white picked up from Avacyn Restored.

What does this have to do with the paladin? Well, the fact of the matter is that Crusader and Paladin do equally poorly against blue, white, and red which are becoming more and more prominent as of now. Yes, green is a big part of our standard meta in R/G beats and Wolfrun, but both of those decks can deal with Mirran Crusader very easily (Wolfrun packs slagstorm and whipflares while R/G aggro rocks sword of war and peace and burn). Now, let's look at what Paladin brings to the table.

Paladin does just as much damage as Crusader and it gives a buddy double strike. The moment Paladin hits, part of its damage actually has haste, so it does do something upon entry (which Mirran Crusader cannot boast). Another thing is, you have two bodies coming across for double strike damage which is huge against the infinite chump block machine known as Lingering Souls and other cards like Tumble Magnet. Does this make Paladin better than Crusader? No, but it does make him a decent replacement and pretty close to Crusader in terms of power.

The big thing is that you have to pay attention to the meta and where it looks like its going when evaluating a card like Mirran Crusader. In the previous season where U/B control was starting to show up very often and Zombies was popping up everywhere, Crusader would have had a huge advantage over Paladin. However, we're going into a meta where U/W tap out will be the control deck of choice (maybe splash black for Lingering Souls and maybe Sorin), the popularity of Zombies has died down, wolfrun is going to be nuts, and Delver is still a very strong deck.

With all of that in mind, Paladin seems way closer to Crusader.

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Posted 03 May 2012 at 14:58

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I was making this for fun my standard season deck is monored burn that has been beating both wolfrun and delver consistantly

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Posted 03 May 2012 at 19:39

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