legacy/modern sleigh

by zellius on 05 November 2014

Main Deck (60 cards)

Sideboard (15 cards)


Land (2)

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Deck Description

the deck is a hyper aggro mono red list witch requires small changes to be modern legal as well as being more budget then most list it puts many non-combo decks that would normally be aggressors into the role of control while being faster then many of the normal control list can handle. it is also meant to take advantage of decks that became less tempo oriented to add cruse in to the lists
play-testing results for legacy
2-1 vs u/r delver( is a longer game match up because of same removal package as yours roughly and having counter-spell backup but you slowly gain advantage from having more creatures.)
2-1 vs u/w/r miracles (sub-optimal partner has played but is not master at it more testing to come.)
2-0 vs goblins (your just to quick here can cause some problems if lackey is allowed to hit though)
0-0 r/w/u delver (incoming)
0-0 r/u/g delver (incoming)
0-0 b/u/g delver (incoming)
0-0 dedge (incoming)
0-0burn (incoming)
0-0 shardless b/u/g (incoming)
0-0 death and taxes (incoming)
0-0 sneak and show (incoming)
0-0 storm (incoming)
0-0 charbelcher (incoming)
0-0 elves (incoming)

play-test results for my modern list some changes based on preference(more to come when time permits it)
2-0 tarmotwin (just feels to fast for the average tarmotwin hand as well as taking advantage of all the self inflected pain to reach correct colors on time.)
1-2 affenity (need more play-testing feel's like a on the draw wins match up for both decks)
0-2 kikki pod (need more testing and tuning for this list)
0-0 the rock (incoming)
0-0 malira pod (incoming)
0-0 u/r delver (incoming)

How to Play

the list is a hyper aggro list meant to do as much damage as possible in as little time as possible before the opponent can stabilize. and then rebuild and end the game or finish them with the burn package.

Deck Tags

  • Mono Red
  • hyper-aggro
  • blue-splash
  • Mono Red
  • hyper-aggro

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,121 times.

Mana Curve

Mana Symbol Occurrence

000404

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for legacy/modern sleigh

play tested against u/r delver and a u/w/r miracles with 2/1 victory's in both

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Posted 06 November 2014 at 02:17

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I like your methodical testing, but I don't think many people here care for such stuff, as I do something similare, and they don,t care :D
I have a legacy deck that often wins 3 out of 6 matches during a tournaments, which I have adapted against perhaps 97% of all legacy decks, including the fringe-decks like enchantress, food griffin and doomsday, but noone really gives a damned about my reports on it's progress :C

If you look at your own deck, you will note 31+ viewers but only my reply, which is sort of the norm in here...
So expect noone else to comment! (as long as you comment, people will read it, and if you disappear someone else pops up in your stead!)

That said, I have a lot of experience with legacy, and know about 99% of the meta by heart, having built a personal deckarchive of legacy spanning from the end of 2010 to now, so I got it all pretty covered, splitting new decks into "subspecies" and keeping a track on it all.

Looking at your deck I see a lot of things that needs attending to compete, and I do have some answers that you might consider as solid advice, and some lose ideas as well.

I'll start with what you can get rid of:
Foundry street denizen: Why? I'ts okay, but not really that good!
Brute force: It's also good, but I need some space for suggestions :D Scry is better.
Chain lightning: I have a better pick!

First of, you will be immensely vulnerable against chalice of the void and counterbalance, so you'll need a bit resistance against those.
First thing is rift bolt with a cost of 3, and suspend 1, which will replace chain lightning. Second you can opt to keep foundry street denizen and take advantage of having 12 goblins by using cavern of souls. One of the cards I want to add to your deck is manamorphosis, which can possibly make swiftspear and pyromancer explode whenever you are in luck.

The next card I'd add is noxious revival, which is fairly okay to regain your most wanted spells, but also has the added feature of making life a hell for gravebased decks, and may sometimes stop those pesky miracle decks after they play brainstorm to topdeck terminus.

I got plenty of other tricks for you, but most are within the design of my own deck, so you'll have to take a look there and comment it a bit before I reveal more stuff ;D

http://www.mtgvault.com/wickeddarkman/decks/now-with-claws/

(and sligh is spelled sligh! A sleigh is what you use at wintery hills :D)

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Posted 06 November 2014 at 09:04

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