Temur Aggro Updated

by ZenoAtWar on 12 January 2015

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (3)

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Deck Description

This is my budget deck that I made and made it very successful. I never tried blue cards in my MTG life but when I started looking at blue, my first two cards I looked at was the Military Intelligence. When I put that in the deck I was very surprised that I can cast a lot of creatures on turn 4 and attacked all on turn 5 and then draw a card after the attack. What really made me happy was when I cast Feed the Clan cards on turn 5 after I attacked and then gain 10 life because of the creatures I controlled that their power is exactly or greater than 4. My strategy for the beginning of the game is that in my 7 cards in hand; I should start with land creatures with one or two big creatures and the rest with basic lands etc. When I have my land creatures, one of them I should Morph the Rattleclaw mystic first so I can add more land on the next turn and cast bigger creatures on the battlefield. If you have any questions, Please Ask.

Deck Tags

  • Temur
  • Aggro
  • Standard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

01201629

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Temur Aggro Updated

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