Bant Blink/Control

by Zeromus on 17 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (1)


Instants (6)

Planeswalkers (2)


Enchantments (3)

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Deck Description

Took my Simic flicker deck and put it into a Bant control shell, made it much more consistent. Still tinkering around with it. Took out Zegana, because as fun as she is, a lot of times she wouldn't have a big enough creature to draw cards, or just "win more" with card advantage, perhaps she will find a home in another deck. Resto Angel, to no surprise, is insane, especially with Deadeye Navigator, you basically get 1U: blink any creature for as much mana as you have available. Other than that, the same combos with Thragtusk and Sylvan Primordial remain. I'm actually liking the keyrunes, since I don't feel comfortable ramping turn 4+ with Ranger's path and the like, and the extra flying body can be a wincon by itself sometimes, giving you something to keep hitting them with after they wrath.

How to Play

Early game, ramp and try to control the board. Stabilize with Thragtusk or Sphinx like always. For Aggro, put in the fourth Terminus and/or 3 Rapid Hybridization. For control mirror, side in Jace, Geist, and 2-3 Dissipates. Against graveyard-based decks, side in 3 Rest in Peace. Side in 3 Rapid Hybridization when you need instant-speed removal against later game threats like Obzedat, Thundermaw Hellkite, and so on.

Deck Tags

  • Bant Blink flicker control ramp standard deck

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,116 times.

Mana Curve

Mana Symbol Occurrence

16190016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Blink/Control

Like the deck, cloudshift is really good to be honest...

0
Posted 25 May 2013 at 03:13

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