zeusismadathera

28 Decks, 20 Comments, 1 Reputation

i think you should consider the following spell cards. molten Birth, mad cap skills, punish the enemy and boulderfall. i hope this helps, let me know, and I am looking forward to dueling again soon.

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Posted 23 February 2014 at 21:23 as a comment on rightchous red

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I like where you are going with this deck. though running only 13 creatures can be a risk. I might think about dropping 5 lands and adding some more creatures. messengers speed will not be of much help because you have so many low damage creatures, thus I might consider another type of enchantment. Let me look through my red and artifact folders. i will let you know what i can offer you.

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Posted 23 February 2014 at 20:53 as a comment on rightchous red

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you could add 4 mirrorworks, that will enable you to have up to 8 artifact creators, and slow down removal

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Posted 12 January 2014 at 15:59 in reply to #424207 on Metallic Mash

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I agree, most seem to leave the artifact destroyer alone, which is why I often put them in just to upset their applecart

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Posted 12 January 2014 at 03:37 in reply to #424207 on Metallic Mash

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how does this deck work if an opponent has naturalize, or other such artifact destroyers, as your creatures not that tough to dispose of.

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Posted 12 January 2014 at 02:16 in reply to #424207 on Metallic Mash

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I agree, I like her, i just do not have her. i only list decks with cards i have. I would love to run 4 of her in this deck

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Posted 12 January 2014 at 02:03 in reply to #426352 on darwin is in the multiverse

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thanks for the input, I will play around with it

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Posted 11 January 2014 at 01:52 in reply to #426131 on we need a bigger boat

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I am creating a defensive front while I pump up my god

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Posted 10 January 2014 at 22:27 in reply to #426104 on hold the line, then attack

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I have run against many of my other decks and is vulnerable to enchantment kill spells, but by forcing an opponent to play off the top deck, their options are highly limited

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Posted 10 January 2014 at 21:08 in reply to #426078 on you WILL top deck & die

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the main key to this deck is to keep your opponents hand to 1 or less and then use shrieking affliction for 3 damage apiece. having the 4 tutors ensures you get the enchantment on the field early and the low mana costing mind rot, eliminates an opponents ability to attack. each shrieking affliction does three damage at that point and the game could be over very quickly

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Posted 10 January 2014 at 21:06 in reply to #426078 on you WILL top deck & die

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I think the detain ability will will serve just as well, but I will think on it. Thanks

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Posted 10 January 2014 at 14:37 in reply to #425910 on hold the line, then attack

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and in this case, the theme is hidden, as most would see this as a detain deck, but i am building it on an enchantment building god which is indestructible. As they say, pay no mind to the man behind the curtain.

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Posted 10 January 2014 at 04:38 in reply to #425871 on hold the line, then attack

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I like to build by theme

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Posted 10 January 2014 at 04:36 in reply to #425871 on hold the line, then attack

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I have found that eclectic decks are troublesome, as they have no easily discernible attack plan: I.E. Werewolves.

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Posted 10 January 2014 at 04:35 in reply to #425871 on hold the line, then attack

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I like to keep an opponent guessing

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Posted 10 January 2014 at 04:32 in reply to #425871 on hold the line, then attack

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and tramatize

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Posted 09 January 2014 at 22:02 in reply to #425713 on Fogs of the Fallen (RP)

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I like the concept, but you only have 4 cards which protect you from noncombat damage. A planeswalker and some artifact kills render this deck mute, at least that is how I see it

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Posted 09 January 2014 at 16:28 as a comment on Fogs of the Fallen (RP)

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They are very tough to beat when they get on the field, especially when you can get pharika's mender out. I never considered running 4 vraskas though, interesting

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Posted 09 January 2014 at 02:59 in reply to #425438 on Sisters in Petrification

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nice rift on the gorgons. I run a similar deck but added some deadly recluses to get on the field quick as the mana cost is steep for gorgons.

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Posted 08 January 2014 at 14:14 as a comment on Sisters in Petrification

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I would add 3 more immerwolfs if I had them, same with mayors

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Posted 21 November 2013 at 14:28 in reply to #414205 on Werewolves

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