End Game Deck

by zex on 10 February 2017

Main Deck (60 cards)

Enchantments (8)


Land (16)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000640

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for End Game Deck

I think this is a bold take on the RDW strategy. However, I feel like you could sometimes find yourself lacking mana. That may not be the worst thing, but I think adding a few additional lands would improve the efficiency and consistancy of this deck. I do realize that literally a third of this entire deck only costs one mana, but there are what if scenarios that can come into play.

Also, no Lightning Bolt??

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Posted 12 February 2017 at 08:08

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I thought this would be a deck that prevails in the end game, instead it's an ordinary all-out burn deck ... with bad card choices.
* Flame Wave!? You are never going to cast that ...
* Awaken the Ancient!?
* Flame Stash is bad because it can't hit players. In a deck like this you need to finish your opponent off fast.
* Lightning Blast is off your mana curve as well. Statistically you'll have 4 mana in round 8, at that point the game should be over.
* You run too many 2-damage burn spells are while missing out some of the greatest burn spells ever. You cannot afford to do just 2 damage per card in a deck that has no other win options and no card draw.
* Here are the good burn spells you are missing:
- Fireblast (finisher)
- Chain Lightning
- Incinerate
- Fiery Impulse
- Seering Blood (should replace Flame Stash)

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Posted 12 February 2017 at 08:54

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