Hivepact

by zfabaksem on 04 August 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

1) Hold onto all your pacts in your hand till you are able to get out Hive Mind
2) Play all of your pacts, forcing your opponent to copy them
3) End turn
4) Sit back and enjoy the ensuing chaos.

Just as viable in multiplayer as 1v1, watch every opponent force themselves to lose.

Deck Tags

  • Multiplayer

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,297 times.

Mana Curve

Mana Symbol Occurrence

104005

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hivepact

This deck is pretty hilarious, I know my friends would rage over it.
xD

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Posted 04 August 2011 at 22:47

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thanks! i havent actually made it completely yet, i need a few more pacts to really make it viable. only problem i have is dealing with really fast decks, even with the mana ramp I added, its only really viable at about turn 4, and im not a fan of dropping in chump blockers because they take up too much valuable space.

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Posted 04 August 2011 at 23:00

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I like the deck. Pulls it off quicker than mine.

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Posted 06 August 2011 at 06:51

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I do suggest Imperial Mask though. It enables you to lower the effectiveness of Hivemind for your opponents.

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Posted 06 August 2011 at 06:54

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Ive never heard of that card before haha, but i dont know what all i would have to worry about with it, I only have 3 creatures and they are only for getting Hive Mind out faster, so the black pact is nothing to worry about, the white pact wont affect my opponents in a positive way either, because i wont be swinging with my creatures. the green pact i might have to worry about because forest decks have insane mana generation, but i can always drop some other pacts with it and hope they cant produce a red or blue mana or something like that. red pact... eh, they get a 4/4... but theres not really much hope for them to use it before they lose, especially if i am able to drop multiple pacts at once. blue pact is very nice because if i play it to counter one of my opponents spells, not only does it counter it, but when they get to copy the blue pact there is nothing left for them to counter, so i am left unaffected.

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Posted 06 August 2011 at 22:49

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one combo i was looking into was a Hive Mind + Chain of Vapor, does anyone know if (because the other player(s) have to copy it automatically) if i can copy it again after they copy it? because It could be a complete field wipe if so. It could work for Chain of Plasma as well for a good giant burn.

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Posted 06 August 2011 at 22:55

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The Imperial mask if more for making it so people cant abuse your hive mind. Hive mind is a really dangerous card if someone pulls out blightning.

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Posted 07 August 2011 at 02:53

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well the whole purpose of the deck is that you play your pacts the same turn that you play hive mind, most of the hands ive drawn will give me 3-5 pacts before i get hive mind out, i guess it would be a good card to sideboard just in case, but its expensive and its just one more card that might get in the way of getting the winning card in your deck. the deck is supposed to go really fast, if it doesnt win on the first hive mind pact splurge theres not much hope for it winning at all. Its a risky deck but its fun and its fairly hard to deal with.

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Posted 18 August 2011 at 04:55

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