Knock, knock... Planeswalkers!

by Zherlthish on 05 January 2013

Main Deck (62 cards)

Sideboard (30 cards)

Creatures (8)


Artifacts (6)


Enchantments (4)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

1. Keep on fetching lands to build up for Door to Nothingness. Just in case it gets destroyed, you still have Trading Post.
2. With a lot of different mana, you can easily cast Planeswalkers and kill your opponent through:
MILL - Jace, Memory Adept
BURN - Chandra, the Firebrand
CONTROL - Tamiyo, the Moon Sage
RAMP - Garruk, Primal Hunter

Sideboarding:

Tormod's Crypt: for graveyard-based decks
Clone: for creature decks, especially killing pesky legendary creatures
Divine Deflection: for creature or burn decks
Selesnya Charm: for huge creatures or as an instant blocker
Acidic Slime: another way to remove enchantments, artifacts, or lands

How to Play

1. Keep on fetching lands to build up for Door to Nothingness. Just in case it gets destroyed, you still have Trading Post.
2. With a lot of different mana, you can easily cast Planeswalkers and kill your opponent through:
MILL - Jace, Memory Adept
BURN - Chandra, the Firebrand
CONTROL - Tamiyo, the Moon Sage
RAMP - Garruk, Primal Hunter

Sideboarding:

Tormod's Crypt: for graveyard-based decks
Clone: for creature decks, especially killing pesky legendary creatures
Divine Deflection: for creature or burn decks
Selesnya Charm: for huge creatures or as an instant blocker
Acidic Slime: another way to remove enchantments, artifacts, or lands

Deck Tags

  • Planeswalker
  • Door to Nothingness
  • Control
  • Mill
  • Burn
  • Fetch lands

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 920 times.

Mana Curve

Mana Symbol Occurrence

14160411

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Knock, knock... Planeswalkers!

Please help me with my deck. Thank you!

0
Posted 05 January 2013 at 18:08

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sideboard is too big, you have a lot going on. it just doesnt seem very effective to me.
-Chandra is essentially useless here, unless you plan on using her to copy your Ranger's Path or Farseek...copying Supreme Verdict and Terminus doesnt do anything..and with only 2 burn spells, yeah. shes not good here.
-Tamiyo doesnt seem to have much use either, as by the time you have her out, most aggro decks have too much for her to deal with alone. Verdicts and Rifts help, but not enough, imo.
-Jace is solid because he is a draw engine, and its only 3 turns to ultimate if he can survive your lack of defense.
-Garruk helps jace, in that he makes blockers, but what about Dreadbore? two mana, and your defense generator is gone.


It seems to me like you dont want to decide on a single playstyle, so you threw a bunch together. My suggestion is to decide which one or two planeswalkers you want to build around, and do that. I dont see enough support here.

Good Luck!

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Posted 05 January 2013 at 19:36

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Thank you so much ninja for your very constructive criticism. I was already expecting those since I've tried playing this deck last Sunday and got burned by Rakkdos... was able to win against Selensya though. But still, I saw the dyssynergy or the deck because there was alot of things going on.

Anyway, I'm currently constructing a heavy control Azorius with Jace, MA as my winning condition.

I have the following cards, and was wondering if you can help me construct it better:
Supreme Verdict, Detention Sphere, Terminus, Cyclonic Rift, Jace MA, Tamiyo, Snapcaster Mage, and a couple of different counter spells.

Ninja, I look forward to your response. Thank you so much! =)

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Posted 08 January 2013 at 03:06

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i agree with ninja

0
Posted 05 January 2013 at 20:01

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