Zedruu EDH C-C-C-COMBO MAKER!!

by zigmover on 06 June 2013

Main Deck (100 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

individually, many of the cards in the deck are EDH worthy in their own right, but every single non-land card is also part of some infinite loop with one or more other cards in the deck.

the game plan is to screw around in the early game, trying to survive using the random unmatched combo pieces. zedruu can help draw into more cards by donating lost or difficult combo pieces to opponents. note that you can also play the political game here. eventually by mid-late game, with the amount of cards you've drawn you will in all likelihood have drawn one of the 30+ instant win combos in the deck.

the following is an incomplete list of the interactions i've thought of so far:

infinite damage:

Niv-Mizzet, the Firemind + Curiosity/Ophidian Eye (preudo-infinite)
Coalhauler Swine + Pariah/Pariah's Shield + Darksteel Plate/Shield of Kaldra
Triskelion + Scythe of the Wretched + sacrifice outlet
Blasting Station + Grinding Station + Summoning Station + Salvaging Station + Ancient Den/Seat of the Synod/Great Furnace/Chimeric Coils
infinite creatures:

Kiki-Jiki, Mirror Breaker/Splinter Twin + Deceiver Exarch/Pestermite/Sky Hussar/Intruder Alarm/Breath of Fury
Training Grounds + Paradise Mantle + Patrol Signaler)
Summoning Station + Clock of Omens + Battered Golem/Intruder Alarm
infinite milling:

Training Grounds + Paradise Mantle + Knacksaw Clique
infinite attack phases:

Hellkite Charger + Sword of Feast and Famine
infinite mana (abusable with Fireball/Invoke the Firemind/Spawnsire of Ulamog/Mirror Entity)

Mana Geyser + Reiterate
Filigree Sages + Doubling Cube
Filigree Sages + Training Grounds + Gilded Lotus/Khalni Gem
Echo Mage + Reality Spasm
Tidewater Minion + Freed From the Real + Izzet Boilerworks/Azorius Chancery/Gilded Lotus/Khalni Gem
Vedalken Engineer + Freed from the Real + Mycosynth Lattice
Summoning Station + Mycosynth Lattice + Krark-Clan Ironworks
Pentavus + Dross Scorpion + Gilded Lotus
Salvaging Station + Chimeric Coils + Dross Scorpion + Gilded Lotus/Khalni Gem
Sword of Kaldra + Shield of Kaldra + Helm of Kaldra + Dross Scorpion + Gilded Lotus/Khlani Gem
infinite creatures entering the battlefield (abusable with Soul Warden and/or Warstorm Surge)

Leonin Relic-Warder + Phyrexian Metamorph
Reveillark + Body Double + Mirror Entity
Triskelion + Scythe of the Wretched
Academy Researchers + Fool's Demise + sacrifice outlet (infinite damage with Blasting Station)
Training Grounds + Spawnsire of Ulamog
Salvaging Station + March of the Machines + Ancient Den/Seat of the Synod/Great Furnace
instant death

Blightsteel Colossus + Warstorm Surge
miscellaneous:

Ceaseless Searblades allows any infinite loop involving activated abilities (which is many of the listed combos and more) to create an arbitrarily large creature
Wake Thrasher allows any infinite loop involving anything untapping to create an arbitrarily large creature
Tidewater Minion can indefinitely tap to untap itself to combo with both of the above pieces
Spawning Pit and Krark-Clan Ironworks are both sacrifice outlets that can be used in some of the above combos

Deck Tags

  • EDH
  • Commander
  • Blue
  • Red
  • White
  • America
  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

9280220

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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