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I just posted an earlier version of this deck yesterday XP I modified it. It used to draw INSANE numbers of cards. Too much. I lowered the mana-producing land count by 2 and took out Divination. It's more about countering instead of draw now. The Eldrazi additions are because I don't have a better fatty to drop for the win condition. Annihilator is awesome, too! It's my first serious Control deck. I'm used to playing burn, which couldn't be any different. As the deck evolves, so do I. But I can say I'm happy with it. Any advice/criticism is appreciated!
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If you just want to lock things down, I would recommend using sleep, tapping down all your opponents creatures and then driving in hard with the artisan of kozilek. Maybe use zendikar pain lands to thin out the deck to get your other cards rolling out faster. Maybe some caged suns to generate the mana to drop the artisans faster, and some Mind Controls to grab whatever your opponent has that annoys you.
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That is an awesome idea! The only fetchlands I have are x2 Arid Mesa (W), x2 Marsh Flats (W), and x1 Misty Rainforest (U). Is it smart to throw them all in, or is the fact that I only have a couple Plains a problem?? Thanks so much for the perspective and the ideas!