Burning Horde

by abnmedic on 27 November 2010

Main Deck (62 cards)

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Deck Description

R/G Manna Ramp that burns. Ramps up then either hits for a Summoning Trap/Terastodon/Pathrazer combo early, or swings out with a Leatherback/Kiln Fiend/Token horde pumped by overrun. Fatties also kill opponents lands and thus hampers a response.

I am wondering what people think... Any addition or deletion ideas accepted.

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001149

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burning Horde

summoning trap seems a little out of place in my opinion. there is only 4 creatures it would be worth having it in for and if you just replaced it with more ramp, you can probably just end up hard-casting them i think. other than that, seems fun.

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Posted 28 November 2010 at 01:21

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An update--replaced Ulamog's Crusher with Pathrazer. Also, I am second-guessing the Kiln Fiend's usefulness. And in response, having played the summoning trap strategy in about 8 games, it has come in handy. I can hard cast it and usually bring a fattie in for half price. I was hoping that I could get away without having to pay for it, but once my friends saw the summoning trap gig, they stopped trying to counter creatures as I cast them and just pacified or negated them after. Or just seized control of said fattie and used it against me. That sucked.

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Posted 11 December 2010 at 00:04

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