Garden of Neverdeath

by A_Cardinal_Sin on 24 March 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This deck began life with Wurms as the main theme. But as I kept adding more and more sub-themes, it quickly grew out of control. I had to trim it back down; and once I did, four very powerful chords emerged:

The birth of many new creatures.
The rebirth of previously deceased creatures.
The increase of power among all creatures.
And immense life-gain as a result of all three.

Keeping these aspects in mind, I shaped the deck's capabilities and imposed a strict set of guidelines for determining what to keep, and what to throw out:

No tokens other than spirits or saprolings.
No cards of lesser rarities [with the exception of basic lands].
Perfect balance between Creatures, Non-Creatures, and Land.
Perfect balance in regard to Mana Weight, as well.
No old cards with white borders, strange backgrounds, outdated symbols, etc.

I understand that many of these restrictions limit the number of cards I can use, and indeed disallow some very powerful combos that employ Commons or Uncommons. But there are just so many cards I could have put into this thing, I would never be able to settle on a definite build if I didn't set some boundaries for myself.

Deck Tags

  • EDH
  • Commander
  • Token
  • Reanimator

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

50050050

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Garden of Neverdeath

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