WELCOME TO TAMRIEL!!!!!!

by Aceofglory on 22 May 2016

Main Deck (60 cards)

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Deck Description

WELCOME TO TAMRIEL!!!!!!
WELCOME TO TAMRIEL!!!!!!
WELCOME TO TAMRIEL!!!!!!
WELCOME TO TAMRIEL!!!!!!
WELCOME TO TAMRIEL!!!!!!
WELCOME TO TAMRIEL!!!!!!

Anya, Merciless Angel- The angel who was in charge of holding back the Demon Scourge.
Bloodsoaked Champion- Humans who have turned to the demons power to fight in the scourge.
Butcher of the Horde- High ranking demons in the scourge. (It is said they are the demons who helped the Bloodsoaked Champions obtain their power also).
Champion of the Parish- Humans fighting since before the scourge and will continue to do so for the cause!
Dragonmaster Outcast- Strange vagabonds bringing power from other lands. (Perhaps overseas).
Kaalia of the Vast- A unique human with the power to call upon strong material divinities to slay whomever gets in their way!
Master of Cruelties- A demon general said to have joined the ranks of battle for his own personal gain.
Ob Nixilis, the Fallen- Demon general leading the scourge for the high ruler of the 9th layer of Hell.
Odric, Lunarch Marshal- A human general who is a veteran at combat and aids allies in order to prove how humanities hospitality is a power all its own.
Slumbering dragon- It seems the Dragonmaster Outcast brought something over with them... Angels/Demons...Dragons!
Tariel, Reckoner of Souls- A mutual interest calls Tariel to the conflict. Falling just short of a god in his own right, Tariel, is as is merely a witness or a high ranking angel sent specifically to obliterate every last inch of the scourge.
Weathered Wayfarer- Humans who inhabit the land of Tamriel.
Zurgo Helmsmasher- One of the last remaining Orc commanders, Zurgo, lost most of what remained of the Orc race when the Demon Scourge hit. Needless to say, he is not very happy.

Spoils of the Vault- What always comes with war!?... SPOILS! And this also leads to victors coming for their take. Who will you choose to join you in Tamriel?

Mass Hysteria: The demons are said to cause mind-tricks and subtle illusionary effects. The Demon Scourge was a war based on terror...

Ancient Ziggurat: Along with the Demons came tombs, almost out of nowhere. They haunt the land of Tamriel to this day by alluring all who come in contact.
Battlefield Forge: The humans used these places in order to craft weapons strong enough to compete with their enemies over the years through thick and thin.
Caves of Koilos: Demons prefer dark and damp living quarters... Torture chambers.
City of Brass: City of Angels. Some humans may enter but they must have permission through initiation purposes.
Eigano's Castle: Temple to the humans, no divinity may enter this Fortress is a beacon of hope for every living thing through the hard times that have been had.
Forbidden Orchard: A remedial location said to be "Touched by the Gods", aiding all who witness it's beauty.
Graven Cairns: Places that were consumed by the scourge.
Homeward Path: It is said that the concept of home is lost to the world of Tamriel. But some still believe... Some still believe that fate will be kind to the land, the people, and to the Leader who shares their dreams.

It is up to you to take back the land of Tamriel.
May the god's be with you.







How to Play

Keep with 2-3 lands. The mana should be split up enough to where you can play first and second turn.
If 3rd turn hits and you don't have a Spoils of the vault yet or even Weathered Wayfarer you can still have a good turn out with more lower cast creatures or the enchantment which helps early to late game.
4th turn is where things will pick up because you will now have time to see what the deck is letting you aim to do and you are able to have heavy offense set up turns 5-7.
By turn 8 if you are not hitting hard, or at least have a field to sit on you need to just sit and let your things buff up your field and assist in doing so to prolong till Zurgo Helmsmasher hits the field because after that if you had no offense before, you will now or at least have an attempt.

Honestly if you don't get your field set before turn 8 you can still win but you need to use all the 1 costing cards I threw in to really pull this game through. It's simple cast with great effects that keeps this deck maintainable while still achieving multiple highlights throughout the game.

If you are someone who looks for a fun deck to play, this is the deck for you!!!
It is one of my favorites and I really hope that you enjoy.
Comments and Suggestions are welcome!!
This is the only theme deck that I run and I am extremely proud of it and what it has become so please help yourself!

Deck Tags

  • Combo
  • Aggro
  • Legacy
  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 957 times.

Mana Curve

Mana Symbol Occurrence

20021220

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for WELCOME TO TAMRIEL!!!!!!

PLEASE GIVE THIS DECK A QUICK LOOK!!!
YOU WILL NOT REGRET IT!

0
Posted 22 May 2016 at 10:06

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