RW Valakut Control

by AdamClare on 03 March 2010

Main Deck (61 cards)

Creatures (4)


Sorceries (5)


Instants (8)


Planeswalkers (7)

Sideboard (15 cards)

Creatures (4)


Sorceries (1)

Instants (7)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Control the board with burn and removal and finish the game off with planeswalkers and Valakut.

Deck Tags

  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1300290

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RW Valakut Control

I wouldn't play four copies of armillary sphere. I wouldn't play 28 lands. Cut the panoramas. Don't play 4 Nalaar...maximum of three I would say. And you can't have EIGHT lightning bolts=/.

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Posted 03 March 2010 at 06:43

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I lol'ed

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Posted 03 March 2010 at 15:23

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Good catch on the lightning bolts. I submitted it twice with the bulk upload tool on accident and had to delete all the duplicates. The second set should be burst lightnings.

Panoramas let you keep the plains count low to get more value from Valakut and consistently hit white mana by turn 3 or 4. I can see cutting a land if you're concerned about flooding, but even Jund plays 26 now, so I can't see going below 27.

I think you seriously undervalue armillary sphere. In Red-White, you don't have any real card draw. Sphere is the best card available to fill that role. The only other real option is Seers Sundial, which I've found to be too slow.

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Posted 03 March 2010 at 16:03

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