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This deck is pretty heavily based around Dreadnought and Siege mod. I tried to make it as budget as I could, and could get it for around 13$ on tcgplayer. Haven't tested it whatsoever, just looked at a few sample hands.I want to switch up some cards. I originally had fling, but traded it for assault strobe.
What is the ideal draw for this deck?Ideally, you get a memnite and Consulate down turn 1, then infernal plunge memnite, play siege on Dreadnought and get a 10/11 turn 2. Assault strobe from there will let you swing for 20 on turn 2. Wait, but what if anything other than that happens?The only reason plunge is in there is to speed up the deck. The combo still lets you swing for 20 without it, only 2 turns later. This means you could swing for kill around turn 4.I added some draw so that you have a better chance at picking up the combo. Nonetheless, ornithopter can do a surprising amount of damage with built to smash. Needless to say, if you have the combo, use the free guys for plunge.
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NOTE: Set by owner when deck was made.
Real sorry if anything in the description is wrong, It's late as heck for me. Would appreciate any help though!
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