Affex6927

11 Decks, 4 Comments, 0 Reputation

Added Map the Wastes just so I can get more land onto the field. Suggestions are welcome!

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Posted 10 May 2017 at 17:26 as a comment on Mighty Morphin Counter Rangers

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So with the changes that I made it's definitely a better deck. My mana ramp was never out of control or lacking. One thing I noticed is that I couldn't handle flying creatures too well, but I'm still testing. We'll see how it goes.

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Posted 04 May 2017 at 13:47 in reply to #599387 on Energy!!!!

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Removed:
- 4 x Architect of the Untamed
- 4 x Fabrication Module
- 1 x Decoction Module
- 4 x Aether Meltdown
- 4 x Longtusk Cub
- 3 x Glimmer of Genius
- 1 x Forest
- 1 x Island
- 1 x Botanical Sanctum

Added
- 3 x Aetherwind Basker
- 1 x Bristling Hydra
- 3 x Rogue Refiner
- 3 x Voltaic Brawler
- 4 x Harnessed Lightning
- 3 x Negate
- 3 x Consulate Turret
- 3 x Cinder Glade

Reasoning:

I put my energy deck together and played it a few times with my friends. One thing that I immediately noticed was TOO MUCH MANA!! I had no effective means to dump all the mana ramp that I had in my deck. I also noticed that I had no burn and not too much damage (besides my Bristling Hydra and my Aethersquall Ancient). So I removed a lot of my mana generation (Architect of the Untamed) and added a little bit more damage (direct and through trample) and this is the result. I'll look forward to try this new version in a couple weeks.

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Posted 25 April 2017 at 13:04 as a comment on Energy!!!!

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I was really considering Tormenting voice for those reasons. However if I do put the Evolving wilds into it, I'm not sure if I'm going to have enough card draw for my liking. Thanks for the suggestions!

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Posted 14 April 2016 at 14:50 in reply to #580015 on This is MADNESS!!!

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