Corporate Ladder

by Aigloblam on 27 January 2012

Main Deck (60 cards)

Sideboard (8 cards)

Sorceries (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Based on Leveling creatures.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 7,366 times.

Mana Curve

Mana Symbol Occurrence

049000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Corporate Ladder

interesting you might want a tezzeret's gambit though
just my opinion

1
Posted 27 January 2012 at 16:13

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or maybe a thrumming bird

1
Posted 27 January 2012 at 16:15

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cool name and deck idea

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Posted 27 January 2012 at 16:17

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Thank you, I was hoping it wasnt too Corny.

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Posted 27 January 2012 at 16:22

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hmmm...Point Taken. Modifying. Many Thanks :)

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Posted 27 January 2012 at 16:19

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I like it... and I've got a weird suggestion. It is called Mitotic Manipulation. You look at the top 7 of your deck and put a permanent into play that matches another permanent, like for UU1 or something. At worst you get some blue acceleration (whip out another island) and at best you get a free copy of a creature in play. Something else that will help you climb that corporate ladder faster? Curiosity for your unblockable creature.

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Posted 27 January 2012 at 16:20

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Mitotic Manipulation would be a great idea if i were facing a moderately faster deck, Its too good to pass up so ill toss it in a sideboard, More ammo against direct damage.

1
Posted 27 January 2012 at 16:24

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Yea its over 60.....but it screamed out for an Inexorable Tide.

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Posted 27 January 2012 at 16:41

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idk i think it would be more of a side board unless you put some tumble magnets in there somewhere.
I mean you do want to lvl up your creatures faster however they tend to have low max lvls
At least find a way of getting +1/+1 counters on them

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Posted 27 January 2012 at 20:35

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Im trying to figure out a good way to do that without compromising the already over-sized deck.

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Posted 27 January 2012 at 21:17

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i think you can just remove the inexorable tides or at least side board them until you play with the deck a few time...a 61 card deck is not bad i play with them all the time

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Posted 28 January 2012 at 18:13

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What i do to test a new Deck idea is to Print out draft copys of the whole deck, cut them out, slip them into sleeves, and play about 20 games with them with my wife, roommate, whoever. If they work as good as good as i think they will, I buy the cards. If not, it gives me room to print out a few replacements and try again.

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Posted 28 January 2012 at 18:45

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yeah that'll work i tend to do the same

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Posted 30 January 2012 at 06:08

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This might not be good to your deck but,
I'll tell you a good combo with Echo Mage:
Echo Mage + Reality Spasm + Blue Sun's Zenith = Infinite Draw cards for the opponent = WIN
There should be 6 islands in play & Echo Mage Should at least be at level 2.
Cast Reality Spasm (Choose the untap part of it and X should be 4).
Untap 4 lands you control.
Use Echo Mage to Copy the Reality Spasm (It copies the whole spell including the value of X which is 4 again), and while doing it, Tap 1 Island to float 1 blue mana.
Target 1 Echo Mage and 3 island so that it can untap.
Use again Echo Mage on the same spell, and so on.
Thus, giving you infinite mana.
Lastly, cast Blue Sun's Zenith to your opponent to draw his whole library.

Overall, your deck is already good. Nice job Aigloblam!

1
Posted 18 August 2012 at 17:11

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Definitely not for this deck...However now i plan on using it in another. Good find, Thanks :)

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Posted 19 August 2012 at 04:07

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Checked the cards, and yea, it kinda stalls the game if you include the combo. I couldn't find anything to edit here, probably it's already too good >.<. Keep it up Aigloblam!

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Posted 19 August 2012 at 13:57

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This is an awesome deck. Here are a few of the decks i have built recently.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=368642 Tribute
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369724 Beast Mode
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370783 Casper the Unfriendly Geist
http://www.mtgvault.com/ViewDeck.aspx?DeckID=371085 Formerly Golmane of the Pride

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Posted 19 August 2012 at 14:16

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I figure with only a few Proliferates, I can level pretty quick. But im always looking for something to give me more chances to Proliferate....any suggestiions?

1
Posted 19 August 2012 at 14:21

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No training grounds? But WHY?

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Posted 20 August 2012 at 17:39

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yea no proving grounds lol? id go blue white flying creature beatdown. I dont want to be comepletely rude but your list right now looks kinda messy :S ditch the proliferate and go with proving grounds, it'll flow much smother. and then id prolly lose the +1 to merfolk guys considering you have 3? juust take a look at the white creatures from rize of the eldrazi and give it a second thought :)

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Posted 20 August 2012 at 18:33

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Blue leveling deck and no Training Grounds? I am shocked. You should check it out.

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Posted 20 August 2012 at 18:34

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i like this deck :)
these are my two standard decks. take a look?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=349238
http://www.mtgvault.com/ViewDeck.aspx?DeckID=376627

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Posted 20 August 2012 at 19:42

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Why no Training Grounds? Simple....I'd never seen it before. Since i know about it now....Its going in. Removing the Reejery really is the best way to do it also. What really bugs me is...How did i miss that card?

Oh and as for the Eldrazi, I'd like to keep it Mono. No really good reason, just do :)

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Posted 21 August 2012 at 03:35

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How is echo mage going to help the deck as it currently is?

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Posted 21 August 2012 at 06:56

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1. Tezzeret's Gambit....This is its only real high end purpose.
2. It doesnt mean just MY Instants or Sorcs. When it gets to max level, which should be quick, and somebody tries to spot remove something of mine, I may lose something, but they will lose Two somethings. Even worse if i Counter their spells, in which case i get Two for their 0.
3. Its a Leveling Card....There werent many to chose from...

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Posted 21 August 2012 at 09:22

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I think something to exile and return Venerated Teacher to maximize his enter the battlefield ability would be an interesting and fast way to level up your creatures. Perhaps something such as ghostly flicker, or silent departure. Please consider this and let me know?

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Posted 21 August 2012 at 15:47

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I had thought about those, but the way things are working right now i usually Max Level something in less than two turns, usually one. With 4 Venerated Teachers, i think its useful enough but taking a card out to add in removal/return wouldn't help much. However, if i did use something, id use Silent Departure, for its low cost and Flashback.

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Posted 21 August 2012 at 17:14

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=376620 i think that once i really get the hang of this deck it wil be unbeatable.....please look at it abd comment...thank you!

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Posted 21 August 2012 at 17:51

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=364551

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Posted 21 August 2012 at 23:54

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Dude that's nice deck.

Can you give advice to this deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=366745

Thanks.

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Posted 22 August 2012 at 15:20

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I looked it over, but the only additions i thought of weren't standard legal. I really suck at standard :(

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Posted 22 August 2012 at 15:27

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you should check out my other decks

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Posted 05 September 2012 at 05:37

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