Stoneforge Beating

by albytheracistdragon on 18 April 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

It's still a work in progress, so any card suggestions (removal and sideboard tech especially) would be appreciated.

You're just strapping kor with equipment and swinging out. You have two ways to search for them, and most of your creatures benefit from their presence.

Deck Tags

  • Standard
  • Budget
  • R/W
  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 913 times.

Mana Curve

Mana Symbol Occurrence

2900110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stoneforge Beating

What's your thoughts on Militant Inquisitor? It gets +1/+0 for each equipment you control, they don't even have to be equipped to it.

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Posted 27 July 2016 at 11:48

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Without any equipment out, I get a 2/3 for 3 mana, which is a travesty, but shouldn't happen often. However, with about 1-2 equipment out (what I'm expecting), I get a vanilla 3/3 or a 4/3, which isn't anything too special either. I'd rather play a creature for combat that's more reliable or something that's not terrible for its mana cost on its own but can be better with other cards in play. The only exceptions to this are Bushwack and Firemantle Mage because they're basically tech cards (I'm not even sure if I'd want to keep the bushwacks).

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Posted 27 July 2016 at 15:40

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Collective Effort would fit really well for removal (both big guy and enchantment) and provide a way to pump all your creatures. I would also add another Kor Bladewhirl, cause first strike is a "must have" here. Also Nahiri Machinations, Angelic Purge and Bound By Moonsilver are good options

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Posted 27 July 2016 at 12:35

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I did like adding another bladewhirl, I'm not sure how I didn't realize it before. As far as the removal goes, I liked Collective Effort on turns I could use it before my combat step, but in the end the sorcery speed makes it feel clunky. I think it's great sideboard tech though, however if I were using sorcery speed removal I could use Declaration in Stone or Incendiary Flow instead (which I might just have to do). As for the other suggestions, Angelic Purge seems good until I have to lose a permanent to it, which wouldn't be so bad if I could reliably always get Captains Claws before I need it. Thanks anyway though!

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Posted 27 July 2016 at 17:37

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you sure about angelic purge? With a average CMC of 2, you could afford to sacrifice a land or two. I totally forgot Colletive Effort is a sorcery, I was totally blinded by it's effects!

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Posted 27 July 2016 at 18:07

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