Burn NEED ADVICE PLEASE!

by alex336xx on 02 March 2011

Main Deck (63 cards)

Planeswalkers (2)


Enchantments (6)


Land (22)

Sideboard (0 cards)

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Deck Description

So this is my first time building a red deck so I need some help. When I get the right hand, its an easy win. But that's the problem. It's not consistent at all. That's what I am trying to go for. I am also kind of on a budget so I cannot afford Koths. Any advice at all will help :)

Deck Tags

  • Burn

Deck at a Glance

Social Stats

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This deck has been viewed 1,236 times.

Mana Curve

Mana Symbol Occurrence

000530

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burn NEED ADVICE PLEASE!

if you are aiming to be consistent then the first step is to limit the card selection of the deck. It should be a simple jump from a to be to realize that having four of a card will increase the chances of you drawing said card in any given game. With that out of the way, let's talk shop.

Clearly the win conditions in this deck are the kiln fiend/spitfire package, and red sun's zenith. Quest for pure flame is a way to try and get more mileage out of your burn spells and the zenith. Lust for war and the two chandra's on the other hand seem lackluster in comparison. Don't get me wrong the planeswalkers are strong cards. But with only one each they won't show up very often.

Thirdly, Cunning Sparkmage is a great card. But he can do a lot more with cards that support him better. Such as basilisk collar. Since you aren't running that then maybe you can find something that will help make the rest of the deck more consistent. The Zenith is a strong card, but by itself and with only basic mountains as mana production you aren't likely to ramp up to a fullout burnout with it in the couse of a game. Since your kiln fiend/spitfires will only benefit from the zenith once than when you have the opportunity to cast more cheap spells you probably will want to.

My suggestion for that would be the lowly crystal ball. You want those kiln fiends, and those spitfires. So Find them. Now you've got your creatures out but just can't create an opening to do some real damage. You attack! Maybe he'll fall for it, but he assigns a blocker. Oh well, too bad for him you just cast fling and your kiln fiend just turned into a high scale warhead. Or another situation. You have a fist full of burn spells and a kiln fiend/spitfire on the field but your opponent has a lot of blockers. What to do....hmm. Maybe give them the choice of damnations by equipping them with an infiltration lens. If they let the creature in you potentially blast them for lethal. If they block you draw three cards and drop even more threats/burn etc.

tl'dr.

-1 Chandra Ablaze
-1 Chandra Nalaar
-2 Lust for War
-3 Red Sun's Zenith
-4 Cunning Sparkmage

+4 Crystal Ball
+4 Fling
+3 Infiltration Lens.

2
Posted 02 March 2011 at 04:13

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You sir desirve a medal

0
Posted 22 March 2011 at 17:46

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Wow thank you a lot for all of that advice. I Will definitely fix some things :)

0
Posted 02 March 2011 at 16:43

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You might also wanna add some Pyretic Ritual..to help your burn deck.

0
Posted 04 March 2011 at 03:21

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