U/R Tamiyo Control

by AlexTomarelli on 24 May 2012

Main Deck (60 cards)

Sideboard (15 cards)


Land (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Standard U/R Control deck that revolves around stalling the game out and freezing the board with tap effects until I out-gas my opponent or am able to clear the way for Dungeon Geists and Frost Titans.

Has good match up against any deck playing a ton of cheap creatures or a lot of tokens. The sheer amount of sweeper spells can just shut those decks down. Against control and ramp, it's not to bad, depending on who is playing the threats first. The clone spells are extremely strong vs. ramp and against control I would side in the extra leaks and negates in place of sweepers. It's a simple strategy but not really easy to execute.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 2,412 times.

Mana Curve

Mana Symbol Occurrence

0350120

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for U/R Tamiyo Control

Going to finish importing my list this afternoon. Major Changes I know I want to make:

-1 Chandra, the Firebrand
-1 Inferno Titan
+2 Tamiyo, the Moon Sage

Cards I'd like to test:

Temporal Mastery: I had one copy in an early version of the deck and just didn't enjoy the minimal benefits and would rather leave mana open during the early turns instead of a random time walk which might get me ahead a land or a card at most.

Vessel of Endless Rest: For some reason I think this deck could use the mana ramp but it suffers the same problem as mastery where I want to keep my mana open early to counter things and think twice. This card has the upside possibly reusing bonfire or devastation tide.

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Posted 24 May 2012 at 12:56

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This is for sure a well crafted and thought out deck. You hit it right on the money though, - inferno titan and add another tamiyo. However, I don't see Chandra as being a bad fit.

I personally am not fully sold yet on the whole miracle idea. Its innovative and moving magic in a slightly different direction. Temporal Mastery however would by all means make this deck fully viable. The extra turn would help eliminate early to mid game threats as you would be a turn ahead. I would try temporal mastery in my zombie deck but I feel that it would slow it down a bit too much especially if I get it in my opening hand or draw it and for some reason do not have enough mana.

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Posted 24 May 2012 at 17:54

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Why thank you kind sir. As far as miracle goes, I feel it's suited better for G/W/x decks where you can reuse the miracles with noxious revival and reclaim to get extra reach for the miracle costs. Temporal Mastery is definitely a build-around, niche card that will likely find a in either U/R or U/W control decks.
This depends though on the access of another "digger" card like ponder. If ponder doesn't get a reprint that is.

Also I can't help but feel Mastery would just jank up your hands and force mulligans more likely than not in an overly aggro deck such as Zombiezz. Its on later! Bagzits?

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Posted 24 May 2012 at 18:42

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Im still testing the deck, but since I initially posted this list the changes I wanted to make have happened and Inferno Titan and Chandra have been dropped due to the consistency of having a third Frosty and a second Tamiyo. Sticking two Frosty's along with a Tamiyo or Dungeon Geists can shut down a lot of decks especially on the play and not missing a land drop.

Future prospects are not to try to test either Gutshot, Mental Misstep, and Incinerate against the popular decks in my local meta. Time will only tell. Other notes include, me absolutely loving playing this deck. It has many lines of play like burning opponents completely out, or swinging repeatedly with Snappy and Geists while controlling their board, and also going off with Tamiyo and Frosty's after dismantling their early game. Evolving Wilds has proven completely necessary. I bumped it up to two after having to ghost quarter a mountain turn 4 to find an island -.-

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Posted 01 June 2012 at 17:15

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