Maze Runner

by AlexZorgan on 29 April 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

An idea I had for a Maze's End deck. would like to hear feedback.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

19279512

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maze Runner

Nice, but needs support to untap your gates quicker besides Ral. Hidden strings is a good option, and greenside watcher. Mana dorks are also usually necessary

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Posted 29 April 2013 at 06:29

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I agree with Benny_Boy

You're going to need some serious acceleration with your current set-up because 1- your curve is high, and 2, you only have lands that ETB Tapped. You're going to be perpetually one turn behind at least just because of your mana base.

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Posted 29 April 2013 at 06:39

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I agree with the person. I love the idea of this deck, however if you use only guildgates, you will always be one mana behind, and that doesn't help you with the curve you have.

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Posted 29 April 2013 at 06:40

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Don't get us wrong, the deck is strong, just very slow, not good especially when the opponent sees that first maze's end come out they know they are on a time limit. Hidden strings is best as it will allow you to utap maze's end on the turn 4 it comes out at best. Thespian's stage to copy it also can let you hit out one after the other. If done right you can be done turn 6 - 10 and win

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Posted 29 April 2013 at 06:44

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I added the Hidden Strings. I was thinking more along the lines of a Reanimator deck. Any other thoughts

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Posted 30 April 2013 at 05:42

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As long as you can get enough support to make up for your lands coming in tapped, go for it, pretty good otherwise..

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Posted 30 April 2013 at 05:50

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I added more control to it. Plus AEtherling is a way to use the hidden strings....plus is one of my fav creatures from DGM. lol

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Posted 02 May 2013 at 08:48

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