Enchanting Ways

by alzeus1 on 26 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Hi! guys got here a nice deck built around enchanting creatures ^^, I know it lacks in removal... So suggestions would be very "welcomed", don't be shy to drop some ^^ thanks!!

How to Play

Main idea get an early Gladecover scout + forced adaptation the rest is luck haha =))

Deck Tags

  • Enchantment
  • Fun
  • Experimental

Deck at a Glance

Social Stats

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This deck has been viewed 647 times.

Mana Curve

Mana Symbol Occurrence

1500836

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchanting Ways

With an enchantment deck like this, I would suggest putting one or two Ajani's Chosen. That will help in case you don't get an early Gladecover, or if the game runs a little longer. At four mana cost, it wouldnt raise your curve much at all. Rancor would be a good one also. Plus 2 plus 0, trample, when it goes to the graveyard, return it to your hand. And it is only a one green mana cost, helping to pump up your ethereal armor, and keep it that way. Maybe put a couple Revoke or Naturalize in the sideboard, in case you need to worry about artifacts/enchantments. Maybe a Curse of Stalked Prey? A One red, one colorless enchantment that makes your damage dealing creatures stronger. Shiv's Embrace could be that final push you need, plus flying. Though at 4 mana cost, you may not want it for this deck. I think I will stop there, lol. Wrote a lot more than i thought i would. Good, fast, cheap deck man.

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Posted 27 August 2013 at 04:17

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