Vampire Deck

by amiller099 on 30 June 2010

Main Deck (62 cards)

Sideboard (15 cards)

Instants (3)

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Deck Description

CREATURES:
Core Vamp Posse:
Bloodwitches rule
Nighthawks rule
4 hexmages to combat walkers. Plus First strike and cheap = rule
Rounding out the gang is Gatekeepers, Bloodghasts, and Highborns

LAND NOTES:
Evolving winds is there to for bloodghasts. Consider removing
Tectonic edge to kill irritating lands
Consider cooler lands

SPELLS:
Main Removals - Disfigure and Tendrils - Total 5x removal spells
Urge to Feed - Use while being attacked for a nice surprise
Vapors - Replace Tendrils when needed
Mind Sludge - Mean card - Look for round 5 sludges.
Sign in blood - Nice draw card to keep things moving. Consider something better?

Sideboard Notes:
Marsh Casualties - Replace Disfigure and 1x Something Else against token decks
Doom Blade - Replace Disfigure and 1xSomething Else against Blue or Red decks
Deathmark - Replace Disfigure against Green or White decks
Grim Discovery - What to swap for? Even necessary?
Duress - What to swap for? Even necessary?

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

006700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampire Deck

Nice deck, seems a little too slow though.

0
Posted 16 November 2011 at 05:00

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