Sanimancy

by AnkokuRaven on 07 November 2013

Main Deck (64 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

My first design for an actual 3 colored deck

Designed around Manipulating Life Points and Damage. Red White Black=Heal, Burn, Both

How to Play

Shock lands? Life gain =P
Turn one Souls
Turn two Blood Seeker
Repeat Burn Repeat
Isochron scepter (preferably Lightning helix)
Assemble the legion for more life gain, blockers, and finishers.

Deck Tags

  • Life
  • Burn

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 1,839 times.

Mana Curve

Mana Symbol Occurrence

22016160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sanimancy

there seem to be two subthemes going on here, but not much linkage. i feel that if you linked them, gave them more synergy, you would be left with something more powerful. To that end, I would search for things to eke direct damage out of tokens, and things that create tokens based on burn.

The two additions i like best are 5 alarm fire and blood artist (instead of blood seeker, because it's significantly better most the time). With this many 1/1s and burn, both of these cards would be quite potent. In addition, to help those little 1/1s keep their value late game, you might try 2 vault of the archangels

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Posted 08 November 2013 at 02:29

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Good luck casting stuff for 5 mana with 20 lands in deck plus its 64 cards

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Posted 08 November 2013 at 05:17

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was about to say this, drop 6 cards, add 2 lands and you have at least a bit better chance at casting stuff. Probably will never get to cast it even then because you have no card draw to get to your lands at a reasonable pace.

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Posted 08 November 2013 at 09:44

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yea, just a first thought.

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Posted 09 November 2013 at 01:09

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I really like this idea, and I've always loved blood artist. I would say the deck needs more draw power or else you'll run into the serious threat of running out of steam once you empty your hand. I suggest sign in bloods or something similar because you're not worried about the life loss. Bump in the night could be a good replacement for the incinerates, as it would help drain your opponent's life which seems to be a theme here. Sanguine bond could be fun.

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Posted 08 November 2013 at 16:09

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i was considering bump, but i like the instant speed for popping creatures if needed
i was running the Sceptor to ensure i could always cast a spell (preferably lightning helix because its the strongest and most versitile)

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Posted 09 November 2013 at 01:09

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Simple but effective! Thumbs up.

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Posted 08 November 2013 at 19:25

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thank you very much

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Posted 09 November 2013 at 01:07

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Some more things about this deck: Not sure isochron scepter is used to it's full effect right now... If a third of your deck is burn spells i just don't know how much it's going to help to be able to play more burn spells with a scepter. Like you're going to draw more than enough. If you refine the instants and sorceries though... I think that's something you should do anyways. @Thatguy993 is right about sign in blood, I vote you add sign in blood and more flexible removal/other effects if you're determined to play scepter. Like you could play zealous persecution. or order // chaos.

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Posted 08 November 2013 at 20:53

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I figured Isochron Scepter would be usefull to make sure it doesent run out of burn, i could probably find some better better cards to use, ill have to look into it.

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Posted 09 November 2013 at 01:07

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No tithe drinker, divinity of pride, serra ascendant?

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Posted 08 November 2013 at 21:05

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If you add silence, combo'd with Isochron Scepter, you can just straight up stop your opponent from casting spells, unless they cast them in their untap step.

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Posted 11 November 2013 at 20:07

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