Diabolical Box

by Anubuss on 22 December 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This is a purely fun deck I brewed up a few months back. It seems every game I play with it is over by turn 5. The people I've played with it actually are a little afraid of it.

The combination of Underworld Dreams and Teferi's Puzzle Box is brutal. The trick is stacking the triggers so they draw all of their cards for the turn, then resolve the Puzzle Box. For overkill damage, add in another Puzzle Box.

It originally was mono-Black, but I added Red to insure a quick end to the game.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,813 times.

Mana Curve

Mana Symbol Occurrence

0030260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Diabolical Box

The only thing I worry about is how much you'll end up hurting yourself with Spiteful Visions, especially considering you don't seem to do much in the way of control. Your opponent gets tons of extra cards, can play them freely (you can't counter them), and you're also hurting yourself. Don't get me wrong, the deck looks like a blast, but I think that it's too much of a double-edged sword.

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Posted 22 December 2010 at 11:00

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The beauty of it though is even though they get so many cards, they have to be a combo deck themselves to capitalize on them, since most of the time they end up with cards they can't play because they don't have enough lands.

Visions is a double-edged sword, but when paired with Dreams and Puzzle Box and the fact they "benefit" from the cards first, it medicates the damage I take. I usually Visions as the final nail in the coffin, since Puzzle Box + Mine + Visions is often enough to finish them after what they've already taken. There was only 1 game I played were I didn't win on their turn after I played Puzzle Box, and that was because I wasn't drawing any way to penalize them for drawing cards. The next turn I untapped, and drew 3 Dreams, 2 Visions, and 1 Seizan (among other things), I played them all and won during their draw step. And even that was turn 6.

Visions damage is negligible compared to it's damage output during the resolution of the combo triggers. It also helps load Quest counters onto Quest for Pure Flame, which causes them to take more damage while resolving the Puzzle Box.

I'd like to add in Control, but there just isn't the time for it. This deck is all about setting up a kill-combination of Dreams / Visions + Mines / Fonts + Puzzle Boxes as soon as you can.

Ideally:
(on the Play)
Turn 1: Swamp, Dark Ritual, Underworld Dreams (they'll take 1 damage on their turn)
Turn 2: Cairns, Howling Mine (they'll take 2 damage on their turn)
Turn 3: Swamp, Howling Mine, Quest for Pure Flame (they'll take 3 damage on their turn, 3 counters on Quest)
Turn 4: Swamp, Puzzle Box (they'll take 1 damage, Quest becomes active and I pop it to super charge dreams, they'll take 4 more from the draw for their turn and the 2nd Mine, then they usually draw 8 cards off of Puzzle Box.

Once they Combo is in place, it deals lethal damage 99.99% of the time on that turn alone. Any damage done before hand would have only served to charge up Quest.

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Posted 22 December 2010 at 11:24

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nice combination of cards ..... pls comment on my deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=140015 i nid a pro advice ... thanks Sir

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Posted 27 January 2011 at 09:27

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Kederekt Parasite can replace spiteful visions if you don't want to hurt yourself.

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Posted 10 March 2011 at 18:01

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I tried Parasite, it couldn't cut is. That whole needing a Red perm issue. I'd rather pay more for a non-creature (whose a 1/1) and get assured damage / back up Dreams as well as another draw effect. Visions has only been bad VS red decks, but as a general rule, any deck fast Red deck can wreck this with the right draw (since the combo shows them so many cards before the kill).

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Posted 11 March 2011 at 02:20

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